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Fix animated trace joint surface mapping #153
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For an otherwise valid MD5 containing at least 1,001 one-sided meshes, the front surface of mesh 1000 has ID 1000, so this unconditional subtraction resolves its trace to mesh 0 and reports the wrong joint; the loader explicitly permits up to 65,536 meshes. The equivalent first-match alias exists in
rvRenderModelMD5R::NearestJointatModel_md5r.cpp:6122-6123, where ID 1000 matches mesh 0's hypothetical backside before mesh 1000's front, even when mesh 0 does not generate backsides. The backside namespace must not overlap valid front IDs, or resolution must verify that a backside was actually generated before preferring it.Useful? React with 👍 / 👎.