Skip to content

Address a race condition with reloading evicted textures by using texture_load_tasks PPL group.#604

Open
noisethanks wants to merge 1 commit into
themrdemonized:all-in-one-vs2022-wpo-mtfrom
noisethanks:fix/evicted-texture-reload-thread-safety
Open

Address a race condition with reloading evicted textures by using texture_load_tasks PPL group.#604
noisethanks wants to merge 1 commit into
themrdemonized:all-in-one-vs2022-wpo-mtfrom
noisethanks:fix/evicted-texture-reload-thread-safety

Conversation

@noisethanks

Copy link
Copy Markdown

fix(renderer): make evicted texture reloads thread-safe in MT build

EvictStalledTextures() resets bind to apply_load, which previously
called Load() inline on the render thread. In the MT build this races
D3DX11CreateTextureFromMemory calls on the resource thread pool.

Fix: queue reloads through the existing textures_load_tasks PPL group
(same mechanism _CreateTexture uses for initial loads) rather than
calling Load() inline. bLoading flag prevents duplicate queuing while
a reload is in flight. apply_normal() is called in the interim so the
render thread never touches resources being concurrently created.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant