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ultima-v-native
ultima-v-native PublicA native C++ port of Ultima V for Windows and LilyGO T-Deck Plus, featuring DOS-faithful Original mode, optional enhancements, and preservation-focused gameplay.
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unreal2-recompiled
unreal2-recompiled PublicUnreal II: The Awakening running as a native x64 Windows program via static x86-to-C recompilation and a new platform runtime. Experimental. No game files; builds from your own copy.
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conbadge
conbadge PublicCon Badge: an interactive convention badge web app. A VRM avatar on your phone breathes, blinks, reacts to touch and motion. Static PWA; download the web package from Releases.
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CrossInk-FrotzX3
CrossInk-FrotzX3 PublicNative Z-machine Interactive Fiction for the XTEINK X3, built on CrossInk and Frotz — with e-ink UI, T9 input, saves, rewind, autocomplete, and hardware-tested Z3/Z5/Z8 support.
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OpenU5-Enhanced
OpenU5-Enhanced PublicDevelopment history of OpenU5 / Ultima V Native: work-in-progress branches and 42 alpha milestone tags. Releases and downloads are in thekojac304/ultima-v-native.
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system-shock-android
system-shock-android PublicForked from raposomiguel50/system-shock-android
System Shock Touch Edition: System Shock (1994) for Android phones with full touch controls, cursor mode, radial wheels and a layout editor. Official APK download. Based on Shockolate and raposomig…
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