Software Engineer focused on high-performance backend systems, terminal engines, and developer tools.
π Limoni β High-Performance, Zero-Allocation TUI Framework for Go
An ultra-fast, thread-safe modern Terminal UI engine engineered for data-intensive dashboards and devtools.
- Zero GC Pressure:
0 B/opand0 allocs/opon the hot rendering path using a 1D contiguous cell buffer.- Lego-Like Composable API: Declarative layout architecture (
VStack,HStack,Border,Pad,Flex).- 3D & Protocols: Real-time 3D software rasterizer (OBJ/STL/PLY) with Braille subpixels and Kitty/Sixel image protocols.
- π Docs & Live Demo: limoni-docs.vercel.app
- π Main Focus: Architecting and maintaining Limoni and exploring zero-overhead systems programming.
- β‘ Engineering Philosophy: Memory locality, cache friendliness, thread-safety, and minimal runtime allocations.
- π οΈ Systems & Hardware: Tinkering with Linux environments, kernel bootloaders, and custom IoT/embedded prototypes.
- π¬ Ask me about: Go runtime performance, terminal protocols (ANSI, Sixel, Kitty), diff algorithms, and container orchestration.
- π― Current Goals: Expanding declarative TUI primitives and pushing high-throughput data visualizers to the terminal.
Backend, Cloud & Infrastructure

