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Project GameJAM LABIRAS, Theme: Management

Game : HOPE

The game HOPE was developed during a one-week game jam with the theme "management." Set in a post-apocalyptic world, the game follows the story of Edward, who, after the death of his parents, embarks on an adventure across the world in search of the City of Light.

πŸš€ CONCEPT

  • A 2D platform exploration game developed in Godot Engine, where the player must manage resources to survive the journey.

πŸ”¦ TECHNOLOGIES USED

  • Godot engine: The engine used for the game's development.
  • GDScript: The programming language used in the engine.
  • Git/GitHub: Used to store the code.
  • Notion: Used for project documentation.

πŸ•ΉοΈ MECHANICS

  • Collectible Items: Items that can be collected by the player.
  • Inventory: The place where collected items are stored.
  • Enemies: Entities that cause damage to the player.
  • Object Interaction: Objects with which the player can interact.

πŸ”— CLONE THE PROJECT

git clone https://github.com/KaioGabriel-the/hope.git

πŸ“± CONTACT

  • Kaio Gabriel

E-mail LinkedIn GitHub

  • Thalysson Delano

E-mail LinkedIn GitHub

About

Game developed for the 1nd internal GameJam at LABIRAS.

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  • GDScript 100.0%