chmod +x build.sh inject.sh ./build.sh
sudo ./inject.sh
- create src/features/myhack.cpp
- copy the AimbotFeature skeleton
- set tab() to "Aimbot" / "ESP" / "Movement" / "Visuals" / "Sounds"
- implement on_menu / on_draw / on_create_move
- REGISTER_FEATURE(MyHackFeature);
- rebuild + reinject
ESP is the same loop as before (controllers 1..64, 72u head, team/hp filters). Bunnyhop holds space; SDL eats SPACE while airborne so the game sees a fresh jump on landing.