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build / inject

chmod +x build.sh inject.sh ./build.sh

start cs2, then:

sudo ./inject.sh

INSERT or F11 opens the menu. Ctrl+C unloads.

add a hack

  1. create src/features/myhack.cpp
  2. copy the AimbotFeature skeleton
  3. set tab() to "Aimbot" / "ESP" / "Movement" / "Visuals" / "Sounds"
  4. implement on_menu / on_draw / on_create_move
  5. REGISTER_FEATURE(MyHackFeature);
  6. rebuild + reinject

ESP is the same loop as before (controllers 1..64, 72u head, team/hp filters). Bunnyhop holds space; SDL eats SPACE while airborne so the game sees a fresh jump on landing.

gellert

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my own cs2 pasted shit but better now

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