Skip to content
View stevekwon211's full-sized avatar
👨‍💻
Strive for dream
👨‍💻
Strive for dream

Organizations

@J2KB-2nd-Season @J2KB-3rd-Season @zero-sq

Block or report stevekwon211

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
stevekwon211/README.md

Browser-native creative coding: WebGL/VFX, shaders, voxel interaction, and media art.

Building Zero, a voxel world builder for web, iPhone, Mac, and Windows.

Open Source

  • splatcarve: browser 3D Gaussian Splat editor with voxel-resolution carving.
  • slintcn: copy-paste Slint components for native Rust apps.
  • zero-showcase: public portfolio showcase for Zero.

Focus

  • WebGL / Three.js / shaders.
  • Browser-based VFX and interactive 3D tools.
  • Voxel worlds, Gaussian splats, and spatial editing.
  • Creative tools that are easy to open, fork, and remix.

Now

  • Making splatcarve the main WebGL/VFX open-source project.
  • Keeping zero-showcase as the portfolio anchor for Zero.
  • Exploring small creative coding tools around shaders, webcam input, sound-reactive visuals, and browser-native media art.

Links

0.space · X

Pinned Loading

  1. slintcn slintcn Public

    shadcn/ui-style copy-paste components for Slint native apps.

    Slint 41 1

  2. splatcarve splatcarve Public

    Browser 3D Gaussian Splat editor for voxel-resolution carving and WebGL/VFX experiments.

    TypeScript

  3. zero-showcase zero-showcase Public

    Zero public portfolio showcase for browser-native voxel world building and creative tools.