Fix: opening the horse's inventory plays sound effects twice#1336
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mattsumi merged 1 commit intosmartcmd:mainfrom Mar 19, 2026
Merged
Fix: opening the horse's inventory plays sound effects twice#1336mattsumi merged 1 commit intosmartcmd:mainfrom
mattsumi merged 1 commit intosmartcmd:mainfrom
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Mar 18, 2026
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Description
Before this update, pressing the inventory key while riding a horse, mule, or donkey would trigger the inventory sound effect twice.
Changes
Previous Behavior
Opening Horse inventory plays sound effect twice.
Root Cause
Previously, a sound effect was triggered when the player pressed the inventory key. Then, if the player was riding an animal, the open horse inventory logic would also trigger and play the same sound effect again.(
minecraft.cppline 3759 andLocalPlayer.cppline 630)New Behavior
Opening the horse inventory played the sound effect once.
Fix Implementation
Updated Minecraft.cpp to include a condition that checks whether the player is riding an animal before playing the sound effect.
AI Use Disclosure
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