Conversation
…ied to build directory.
…ng to update 2 hardcoded strings
…name patterns with misc changes
…ateStitched function in TexturePack.h
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Hi @Soggy-Pancake
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@deffcolony I haven't really worked much with dlc packs or any of that stack tbh. I could maybe take a look as it could still be helpful for other portions of packs to work. I've mostly sidestepped the dlc code and only interact with |
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@Soggy-Pancake I've send you a DM on Discord |
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Library files got ignored for some reason, just force added them so now it should be able to find them |
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This would be awesome to have. Is there any upper limit on texture size that's supported? |
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No upper limit. The way I get the pack size is a bit dumb as I just use whatever size the dirt texture is, but I dont want to read in every single texture to find the largest one and then write the atlas. The atlas is just the texture size times icons in each dimension. The animated textures are bit of a problem rn and I havent looked into it too much yet. Items become tiny if the pack is large and if the pack is smaller than 16x then animated blocks begin to overwrite other blocks. |

Description
Adds java texture pack support
Changes
Loads texture packs from zip files.
Previous Behavior
DLC pack files only
New Behavior
Texture packs are found on game start and are added to the list of available packs.


Fix Implementation
AI Use Disclosure
Some scanning to understand parts of the codebase and as interactive documentation of cpp.
Current issues