Glorp uses unorthodox methods in attempt of fixing the issues modern chromium poses for a browser game
- Installer is not signed: digital signatures help verify software, but in the case of a small open source project, paying for a license is not feasible, so antiviruses will mark it as malicious.
Review the source code if you have any doubts.
- Raw input
- DXGI hooks in an attempt of lowering latency
- Light URL blocklist (customizable)
- Resource swapper
- Custom script support
- Account Manager
- Queue ranked externally
- CPU Throttler
- Autoupdater
- Basic shortcuts (F11 - toggle fullscreen, F6 new lobby)
- OBS game capture support via plugin
- and more...
If in a GPU bottleneck, the amount of frames displayed will drop severely, but the game's render loop won't slow down, this results in the client being almost unusable.
Consider using the CPU Throttler in such scenario
- Prerequisites:
- Git LFS
git lfs install - Rust & Cargo
- Microsoft Visual C++
- Node
- pnpm
- WiX 6 (if packaging)
- Git LFS
git clone https://github.com/slavcp/glorp.gitcd glorppnpm ipnpm build
- client-pp
- crankshaft - menu timer css