Making Roblox proj Right now I’m focused on a lightweight NPC Life Simulator for believable NPC routines without npc AI / expensive pathing spam.
- NPC Systems: behavior trees / state machines / schedules
- Data: profile/data store wrappers, versioned saves
- Performance Helpers: task budgeting, pooling, throttling
- Game Framework Pieces: signals, component utilities, simple ECS-like patterns
- Luau (Roblox)
- ModuleScript libraries (reusable packages)
- Server-authoritative NPC logic
- Clean replication patterns (only what clients need)
- Handle: FRONTIER#4784

