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Fix Shadow Swimming #31

Description

@Gabbell

Story Points: Infinity

Priority: HIGH

This occurs due to the light position moving with the player. Apparently, we should move the size by a certain increment based on a texel size.

Link 1
Link 2


Sub-Tasks:

  • Investigate using sampler2DShadow instead of the normal sampler2D. It seems it might be easier although I could not make it work (Gab).
  • Day & night cycle.
  • Shadow mapping

Completion Criteria:

  • Remove shadow swimming and implement a day & night cycle.

Activity

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