Title ID
PPSA25646
Compatibility status
boots
SharpEmu build (commit or release, not the game version)
d9b599a
Test date
2026-09-05
Game version
01.007.000
Operating system
windows
Hardware (CPU / GPU)
AMD Ryzen 7 5700G - NVIDIA GeForce RTX 3050
What works / what breaks
What Works
- Game Initialization: The emulator loads
eboot.bin, maps all memory segments successfully, and reads title metadata from param.json.
- Core Logic & Input Processing: The CPU host loop actively processes inputs. Pressing buttons causes dynamic changes in memory.
- Memory Management: Memory allocation scales up actively from 79 MB at boot to 404 MB when navigating menus blindly, confirming assets are loading.
- Audio Subsystem: Background music and interactive menu sound effects play perfectly with no stuttering.
What Breaks
- Shader Compilation: The GPU compiler softlocks upon hitting an unhandled RDNA2 instruction:
unsupported vector opcode VSadU32.
- Vulkan Pipeline: The rendering engine falls into an infinite loop waiting for fences (
vk.ordered_action_fence_wait), causing a persistent black screen.
- False FPS Counter: The UI performance overlay shows a constant ~60.0 FPS, but this only reflects window refreshing and empty frame submissions.
log.txt
Testing confirmation
Title ID
PPSA25646
Compatibility status
boots
SharpEmu build (commit or release, not the game version)
d9b599a
Test date
2026-09-05
Game version
01.007.000
Operating system
windows
Hardware (CPU / GPU)
AMD Ryzen 7 5700G - NVIDIA GeForce RTX 3050
What works / what breaks
What Works
eboot.bin, maps all memory segments successfully, and reads title metadata fromparam.json.What Breaks
unsupported vector opcode VSadU32.vk.ordered_action_fence_wait), causing a persistent black screen.log.txt
Testing confirmation