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  1. PathTracer PathTracer Public

    A Importance-Sampled Path Tracer with CPU and Optix backend.

    C++ 2

  2. ByExampleNoiseOpenGL ByExampleNoiseOpenGL Public

    An implementation of the Paper "High Performance By Example Noise"

    C++

  3. Relightable3DGS_Unity_Impl Relightable3DGS_Unity_Impl Public

    A Unity implementation of Relightable 3D Gaussian.

    C# 3

  4. Advances_In_CG_2022 Advances_In_CG_2022 Public

    Course Project of course Advances in Computer Graphics (2022 SS). Implemented deferred rendering pipeline with some rendering techniques including SSR, SSAO, DoF, TAA.

    C++ 7

  5. Reyes_Soft_Rasterizer Reyes_Soft_Rasterizer Public

    This renderer is a Reyes-style Architecture Soft Rasterizer. It’s a partial implementation of Renderman 3.2 specification. Supports Shadowmapping, Texture mapping, MSAA, Microfacet materials etc.

    C++ 3

  6. Raindrop-Generator Raindrop-Generator Public

    A raindrop sound synthesizer based on approximation of acoustic model. Developed using JUCE.

    C++ 19