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UC Santa Barbara
- Santa Barbara
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15:06
(UTC -12:00) - https://shaokang.cc
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ByExampleNoiseOpenGL
ByExampleNoiseOpenGL PublicAn implementation of the Paper "High Performance By Example Noise"
C++
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Relightable3DGS_Unity_Impl
Relightable3DGS_Unity_Impl PublicA Unity implementation of Relightable 3D Gaussian.
C# 3
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Advances_In_CG_2022
Advances_In_CG_2022 PublicCourse Project of course Advances in Computer Graphics (2022 SS). Implemented deferred rendering pipeline with some rendering techniques including SSR, SSAO, DoF, TAA.
C++ 7
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Reyes_Soft_Rasterizer
Reyes_Soft_Rasterizer PublicThis renderer is a Reyes-style Architecture Soft Rasterizer. It’s a partial implementation of Renderman 3.2 specification. Supports Shadowmapping, Texture mapping, MSAA, Microfacet materials etc.
C++ 3
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Raindrop-Generator
Raindrop-Generator PublicA raindrop sound synthesizer based on approximation of acoustic model. Developed using JUCE.
C++ 19
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