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bf39l
marked this pull request as ready for review
November 14, 2026 08:34
bf39l
marked this pull request as draft
November 14, 2026 08:35
bf39l
marked this pull request as ready for review
November 14, 2026 08:40
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What and why
Bloodstained: Ritual of the Night uses a short Unreal PAK v8 footer with four compression method slots and a one-byte compression method field in each entry. The reader missed that footer and assumed legacy PAKs stored their shaders inline.
Recognize the short footer, account for the smaller entry header, and route PAKs that contain a shader archive through archive preparation. Decode the v1 archive’s Zlib-compressed LSLG records into the existing v2 format.
Checked
git diff --checkpassed. Gameplay and broader game regressions were not run.Docs