SteamHelper is (in the future) a modular Rust alternative to popular libraries such as C# SteamRE/SteamKit, node.js DoctorMcKay/node-steam-client, and Python ValvePython/steam, to enable interaction with the Steam Network through an easy-to-follow API.
It can be used to create bots and automate profiles; the possibilities are endless.
The library needs contributors. Check issues that need help and send those PRs in! To learn more about how Steam works, check here.
- Steam Trading: Create/Accept/Deny trade offers and confirm them through mobile;
- Steam Mobile: Generate mobile 2FA codes, add authenticators (with or without a phone number), list/accept/deny confirmations (library/cli);
- Tappet: Typed wrapper around the Steam Web API. Allows late injection of API key and client reuse. Ergonomic;
- Steam Language: Steam enums, message ids and messages, such as EResult, EUniverse and EMsg, generated from SteamKit;
- Steam Protobuf: Rust definitions of Steam Protocol Buffers, one feature per proto;
- SteamID Parser: De/serialize Steam IDs from and to Steam2, Steam3 and Steam64;
- Steam TOTP: Generate Steam TOTP codes, nothing more;
- Steam Client: Same functionality as the desktop client: go online, answer messages, etc. Anonymous logon works, with zero-alloc deserialization. Account logon, and handing its web session to Steam Mobile/Trading, are on the way. Still WIP;
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in SteamHelper by you shall be licensed as MIT, without any additional terms or conditions.