fix: make conversation layout realization monotonic#62
fix: make conversation layout realization monotonic#62google-labs-jules[bot] wants to merge 1 commit into
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Fixes an issue where `ShouldLoadActiveConversationRoot` and `ShouldLoadTranscriptSurface` would un-load when a visual blocking overlay appeared, violating Uno lifecycle rules about monotonic layout realization (`x:Load`). These properties now track if the layout has ever been shown and remain true. Updated `ChatConversationSurfaceProjectionCoordinatorTests` and `ChatViewModelTests` to assert this correct monotonic behavior.
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Observed problem: The layout for the active conversation root and the transcript surface was being destroyed (unloaded) when a blocking overlay (like hydration or switching) appeared.
Root cause:
ChatConversationSurfaceProjectionCoordinatorwas mappingShouldShow...directly toShouldLoad.... When visibility toggled off due to an overlay, the layout was incorrectly unloaded.Architectural safety: The fix tracks if the control has been realized (
_hasLoaded...) and ensuresShouldLoad...states never regress to false once true. This strictly aligns with Uno Platformx:Loadmonotonic best practices and theAGENTS.mdrules without modifying existing View definitions.Verification:
dotnet build SalmonEgg.sln --configuration Debugdotnet test tests/SalmonEgg.Presentation.Core.Tests/SalmonEgg.Presentation.Core.Tests.csproj --configuration Debug --no-restore(isolated core tests passed successfully).Remaining unverified GUI-only risks:
ChatView.xamlbinds to these properties. It relies on the UI framework cleanly preserving the visual tree whenx:Loadremains true whileVisibilitybecomesCollapsed, which is standard WinUI/Uno behavior.PR created automatically by Jules for task 384248872525381554 started by @YoungSx