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runvendo
fluidkit
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feat: Caustics — poolside light (engine material + background)
- #18
#18
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yousefh409
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Jul 4, 2026
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feat: Caustics — poolside light (engine material + background)
#18
yousefh409
merged 17 commits into
main
runvendo/fluidkit:main
from
yousefh409/water
runvendo/fluidkit:yousefh409/water
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Commits on Jul 4, 2026
docs: Caustics (poolside light) design spec
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docs: reshape Caustics spec — engine material via LiquidRenderer
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docs: caustics material colors via existing tint/color options
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docs: Caustics implementation plan
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feat(liquid): caustics material kind — plaster fill, light via tint
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feat(liquid): CausticsLayer — original WebGL caustic light, CSS-base fallback
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feat(liquid): LiquidRenderer mounts CausticsLayer for material="caustics"
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feat: Caustics background — poolside light over a plaster wall
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docs: caustics primitive — background + surface material
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feat(site): Caustics showcase page
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feat(liquid): tune caustic shader to the approved poolside-light look
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chore: changelog + size re-pin for Caustics; expose data-animating on the layer
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fix(liquid): harden CausticsLayer per external review
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fix(liquid): idempotent draw start, no zombie loop across context loss; wrap time on no-highp GPUs
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fix: default caustic light is near-white (#fffdf7), matching the approved prototype
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feat(site): drop the moonlit variant from the Caustics showcase
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Merge origin/main (0.4.0 style pack) into caustics
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