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Object creation notes
relsqui edited this page Jul 6, 2012
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2 revisions
create <optional:type> name
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typedefaults to a generic Object if unspecified - later:
namebecomes optional, defaulting to the object class's default name - if class has no default, drop into create mode
for example:
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create item a widget(creates an item called "a widget") -
create a widget(also creates an item called "a widget") -
create food.Fruit(creates a Fruit item using the default name "an apple") -
create food.Fruit a ripe yellow banana(creates a Fruit item called "a ripe yellow banana")
we'll need a token to match an object type; I'm not sure how to go about this
we'll also eventually need an object creation mode that lets us set variables on objects in a friendly way