fix(ios): restart render loop after setting state machine inputs#162
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fix(ios): restart render loop after setting state machine inputs#162
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On iOS, when a state machine settles (isPlaying=false), setting an input doesn't restart the render loop so the change is never visually processed. Android handles this via its controller queue. This adds playIfNeeded() to the three input setters to match Android behavior. Fixes #161
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HayesGordon
approved these changes
Feb 27, 2026
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On iOS, when a state machine settles (isPlaying=false), setting an input doesn't restart the render loop so the change is never visually processed. Android handles this via its controller queue. Adds
playIfNeeded()to the three input setters (setBooleanInputValue,setNumberInputValue,triggerInput) to match Android behavior.Fixes #161