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Promote upstream e8294c9070a4 with lazy content reads and stable gamepad input - #7
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* feat(web): add retrom host lifecycle and gamepad bridge * feat(web): add bounded checkpoint restore ABI * fix(release): publish integration candidate tags * fix(build): create clean-checkout work directory
Serialize and restore bounded GameMaker data-structure pools with checkpoint ABI v2.
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Promote the fixed upstream e8294c9 baseline while retaining the Retrom worker, pause/resume, bounded checkpoint and input bridge. Game project files now use generic lazy WasmFS reads, and texture/audio payloads load on demand through the versioned content bridge. Gamepad snapshots remain coherent, sparse device slots remain stable, and legacy joystick channels resolve to available controllers.
Validation: source/host contracts, checkpoint round trips, lazy-read and gamepad regressions pass. PFB product acceptance passes import, preview, standard gamepad input, checkpoint, new-launch restore and post-restore input; 39 HTTP 206 reads load only part of data.win, with no whole large-file response and no repeated data.win bytes on restore. This promotion uses the new maintenance branch and preserves linear ancestry after the fixed upstream commit. Stable assets will be produced by its immutable tag workflow.