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Redrob Shape is an agentic 3D suite that shapes and shades your models by prompt, and opens your existing .blend files.

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Redrob Shape

Redrob Shape is an agentic 3D creation suite that shapes and shades your models by prompt, and opens your existing .blend files.

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Written from scratch in pure Rust: a half-edge modeler, a wgpu viewport, a path tracer and an egui editor, with a built-in agent that proposes edits and waits for your approval. No Blender, no C++ toolchain, no platform-specific build machines -- cargo build is the whole build on Linux, macOS and Windows.

Status

Early. See ROADMAP.md for the stage plan; the table there is the source of truth for what works today.

Screenshots

Layout workspace
Layout workspace
Add menu (Shift+A)
Add menu (Shift+A)
Edit mode
Edit mode
Modifiers
Modifiers
Outliner
Outliner
Shader editor
Shader editor
Shading popover
Shading popover
Sculpt mode
Sculpt mode
UV editing
UV editing
Animation
Animation
Pose mode
Pose mode
Weight paint
Weight paint
Render (path tracer)
Render (path tracer)
Curves
Curves
COLLADA import
COLLADA import
Geometry Nodes
Geometry Nodes
Preferences / keymap
Preferences / keymap
Scripting console
Scripting console

Install

Releases ship for Linux (tar.gz), macOS (notarized DMG) and Windows (-setup.exe per-user installer, or -portable.zip to unzip anywhere). Redrob Launcher installs the portable build.

Build

cargo build --release -p redrob-shape
./target/release/redrob-shape

Linux needs the usual windowing headers (libxkbcommon-dev libwayland-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev on Debian/Ubuntu).

Develop

cargo fmt --all -- --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace

Branches follow gitflow: develop is the default, main is release, work branches are feat/…, fix/…, docs/…, chore/…, test/…, refactor/…, perf/…, hotfix/…, release/…, sync/…. See the org CONTRIBUTING.

Control from Redrob Code

While a Redrob Shape window is open it registers itself with the shared Redrob Code daemon, so the agent in any Redrob surface sees the window as MCP server app:shape and can drive the scene the user is looking at. Every call runs on the UI thread with the same code the menus use, and edits land in the undo history. Without a daemon the app runs as usual.

  • scene_info -- file path (or untitled), object count, selection, viewport and scene camera, render size.
  • open_scene {path} -- open a scene file in the window, replacing the current scene.
  • list_objects {max?} -- one line per object: id, name, type, parent, visible or hidden.
  • select {ids} -- select objects by id or name, replacing the selection.
  • transform {id, translate?, rotate_deg?, scale?} -- move, rotate and/or scale one object relative to where it is.
  • set_visible {id, visible} -- show or hide one object.
  • render {path?, width?, height?} -- render with the render panel's settings and write a PNG; answers the path.
  • save -- save the scene to its file; fails when the scene is untitled.

History

Until October 2026 this repository was a patch-based Blender distribution. That tree is kept at the tag blender-fork-final and the branch archive/blender-fork-history; nothing from it is carried here.

License

MIT or Apache-2.0, at your option. See NOTICE.

About

Redrob Shape is an agentic 3D suite that shapes and shades your models by prompt, and opens your existing .blend files.

Topics

Resources

Code of conduct

Contributing

Security policy

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0 watching

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