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Merge changes from react.dev at 2da4f7f

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rickhanlonii and others added 30 commits September 22, 2025 10:18
* Fix view transition example

* Empty commit

* Fix fullscreen example
* Update useEffectEvent docs for canary

* Clean up prefixed imports

* Fix import

* Update blog post link
* Docs for `cacheSignal`

* Apply suggestion from review

Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>

* Apply suggestion from review

Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>

* Update src/content/reference/react/cacheSignal.md

---------

Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>
* docs: scaffold docs structure for Performance tracks

* docs: initial draft of Tracks section

* refactor: moved to reference root section and added to the sidebar

* chore: updated to canary and minor changes
* Init PPR docs

* Overhaul

* Apply suggestions from code review

---------

Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
* wip

* feedback and rm canary stuff

* tweak

* fix json

* more canary stuff

* fix link

* update dates

* update meta description

* Expand performance track section

* adjust linter note

* edit perf tracks down

* edit perf tracks down more

* tweak note

* tweak useEffectEvent

* formatting

* tweaks

* ppr

* rm canary stuff

* fix json

* fix json

* tweaks

* linter note

* nit

* nit

* link

* nit

* ppr

* missing await

* add lint v6

* fix link

---------

Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
We're updating eslint-plugin-react-hooks with support for useEffectEvent usage and updated configuration options for applying the useEffectEvent and other effect rules to custom effect hooks.

This adds the documentation for the config syntax and adds mention to the useEffectEvent reference page that the linter should be used to ensure proper usage of Effect Events.
* Fix Activity sandboxes

* hacky fix
* Use stable release in demos with HTML output

* Fix Activity sandboxes (#8035)

* Fix Activity sandboxes

* hacky fix

* Revert "Fix Activity sandboxes (#8035)"

This reverts commit f9fd07c.

* Bump to 19.2

* cleanup rest of sandpacks

* Pin deps

* Add back package.json with third-party deps

* "^" should be fixed now

* add back package.json for more toastify deps

* fuggin whitespace

* more fuggin whitespace

* fml like fr fr

---------

Co-authored-by: Sebastian Sebbie Silbermann <sebastian.silbermann@vercel.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
Co-authored-by: Rick Hanlon <rickhanlonii@meta.com>
* Add experimental docs for Fragment refs

* Update wording

* Address feedback
Updates all mentions of eslint-plugin-react-hooks rc and 6.1.0 to refer to the new 6.1.1 which has important bugfixes.
Updated description of eslint-plugin-react-hooks configuration and preset.
Updates our blog posts and docs for React Compiler 1.0
gaearon and others added 24 commits November 5, 2025 18:41
* fix: correct link for RedwoodJS to RedwoodSDK in documentation

* fix: update links for React Query and TanStack Start in documentation

* fix: update Vite installation command to use TypeScript template

* fix: update references from React Query to TanStack Query in documentation
Fixes #8097

The refactored example in the "Chains of computations" section uses
an incorrect condition that changes the game logic from the original.

The original Effect-based code advances the round after 4 gold cards:
- Increments first (0→1, 1→2, 2→3, 3→4)
- Then checks `goldCardCount > 3` (true when count is 4)

The refactored code with `goldCardCount <= 3` allows 5 gold cards:
- Checks before incrementing
- Allows counts 0, 1, 2, 3 to increment (4 values)
- Advances on the 5th card (when count is 4)

This fix changes the condition to `goldCardCount < 3`:
- Allows counts 0, 1, 2 to increment (3 values)
- Advances on the 4th card (when count is 3)
- Matches the original behavior

Verified by tracing execution logic and building the docs site locally.

Co-authored-by: PaulyBearCoding <PaulyBearCoding@users.noreply.github.com>
…ave-dev` to `—save-dev`) (#8146)

* Skip smartypants on TerminalBlock

* Improve TerminalBlock HTML tags

* Remove unnecessary TerminalBlock escapes from docs

* Bump DISK_CACHE_BREAKER
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