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2 changes: 1 addition & 1 deletion docs/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

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2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.77/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

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2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.78/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.79/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.80/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.81/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.82/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.83/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.84/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.85/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.86/images.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
<Image source={require('./img/check.png')} />
```

...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.

On Windows, you might need to restart the bundler if you add new images to your project.

Expand Down