Skip to content

Releases: rbray89/DynamicTextureLoader

Dynamic Texture Loader 1.1-1

19 Apr 22:05

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Fixes for certain IVA issues and non DXT normal maps.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.6-5

01 Feb 02:00

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Fixes for certain IVA issues and non DXT normal maps.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.6-3

07 Jan 02:44

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload, and handles IVA textures correctly.
Attempted compatibility with ATM (doesn't use it). Fixed issue with Asteroids and NRE.
Sets loading settings to KSP defaults to mimic stock loader.
RemoteTech icon fix.
Fix for flags and tga files.
No longer load duplicate textures. Duplicates are re-used from already loaded duplicates in memory.
Fix for Multi-Model nodes.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.5

05 Jan 09:59

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload, and handles IVA textures correctly.
Attempted compatibility with ATM (doesn't use it). Fixed issue with Asteroids and NRE.
Sets loading settings to KSP defaults to mimic stock loader.
RemoteTech icon fix.
Fix for flags and tga files.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.4.5

03 Jan 06:37

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload, and handles IVA textures correctly.
Attempted compatibility with ATM (doesn't use it). Fixed issue with Asteroids and NRE.
Sets loading settings to KSP defaults to mimic stock loader.
RemoteTech icon fix.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.4.3

02 Jan 20:11

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload, and handles IVA textures correctly.
Attempted compatibility with ATM (doesn't use it). Fixed issue with Asteroids and NRE.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.4.2

02 Jan 00:39

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload, and handles IVA textures correctly.
Attempted compatibility with ATM (doesn't use it).

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.4.1

29 Dec 07:29

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload, and handles IVA textures correctly.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG

Dynamic Texture Loader 1.4

31 Dec 06:39

Choose a tag to compare

Pre-release

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Now caches regular sized textures for quick reload. Also uses hash set to stop textures from being duplicated. Also loads/unloads IVA textures now.

Still working on fix for duplicated textures.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons".
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!

Dynamic Texture Loader 1.3

28 Dec 09:05

Choose a tag to compare

Created a new mod to save graphics memory!
Without sacrificing parts or texture quality, this mod unloads and loads textures on the fly! Increase texture resolution to max again!

Fixed certain parts, now unloads only once new textures are loaded.

On DirectX 9 with tons of parts, the system memory went from 3205MB down to 2520MB!

DX11 and OpenGL use graphics memory first, and system memory for spillover, so if you use these graphics platforms, this will not likely show anything on system memory unless you use LOTS of part mods with big textures, or have small available graphics memory.

Side effects include:

increased loading times at start
Slight lag when adding new parts when building craft
Increased loading times when launching new crafts
VAB/SPH low res "icons". 
Adding many more mods and/or maxing texture resolution

This is done in my spare time, and any contribution helps!
IMG