⟪Infinite health, infinite ammo, no overheating, instant abilities, unlimited squad respawns.⟫
Free, open source, no installer. Opens with Insert.
[!NOTE] Single-player only. No multiplayer, no anti-cheat, nothing here reaches anyone else.
WARDOGS is a tactical third-person shooter where you command a squad of four robotic dogs through procedurally generated enemy compounds. The game throws waves of heavily armed guards, drones, and turrets at you, and your squad's AI can be frustratingly passive — they often refuse to push through doors or use cover effectively. Ammo is scarce, healing is limited to medkits scattered across the map, and one mistake can wipe your entire squad, sending you back to the start of a 30-minute mission.
This trainer is built to fix the friction points that make WARDOGS feel unfair rather than challenging. Instead of turning your squad invincible (which would kill the tension), the standout options are instant abilities and unlimited squad respawns — they let you use your tactical toolkit more aggressively without losing an hour of progress to a single shotgun blast. The no overheating option is particularly useful for the minigun, which is borderline unusable in the base game due to its two-second overheat.
| Option | Hotkey | What it does |
|---|---|---|
| Infinite health | F1 |
All squad members stay at full HP |
| Infinite ammo | F2 |
Weapons never deplete — primary and secondary |
| No overheating | F3 |
Weapons never overheat — minigun becomes viable |
| Instant abilities | F4 |
No cooldown on dash, scan, and special attacks |
| Unlimited squad respawns | F5 |
Downed squad members auto-revive after 5 seconds — off by default |
| One-shot kill | F6 |
All weapons deal maximum damage — off by default |
| Infinite grenades | F7 |
Never run out of throwables |
| Infinite hacking charges | F8 |
Hack turrets and doors without limit |
| Unlock all weapons | — | Persistent — all weapons available from the start |
| Unlock all dog classes | — | Persistent — all four classes (Assault, Recon, Support, Heavy) unlocked |
| Max squad skills | — | Persistent — all skill trees maxed |
| Free camera | F10 |
Detach from the squad leader |
| Hide HUD | F11 |
For screenshots |
| Field of view | slider | 60–130 deg |
Tags — bypass: removes the work the game is built around · save: writes persistent data · comfort: accessibility, changes nothing. Anything tagged bypass ships off.
Insert opens the menu · End resets everything · F1–F12 as above, all rebindable · arrow keys and Enter navigate without a mouse
[!TIP] For the best experience, enable
instant abilities,unlimited squad respawns, andno overheating, but leaveone-shot killoff. This lets you play aggressively with dashes and scans while keeping the core firefight intact — enemies still hit hard, you still need to use cover, and the tactical puzzle of flanking and hacking remains satisfying. The minigun finally works as intended, and your squad doesn't feel like dead weight.
[!WARNING]
One-shot killremoves the game entirely. Every bullet kills, so you never need to aim for weak points or use abilities. Use it only for the final mission if you're stuck on a broken checkpoint, or to test weapon animations. It destroys the challenge and you will stop playing within 10 minutes if you leave it on.Options tagged
savewrite persistent data that a patch can invalidate. Back up your%USERPROFILE%\AppData\Local\WARDOGS\Savedfolder first and disable cloud sync while you experiment.
Will I get banned?
No. Single-player only, no anti-cheat, no ranked mode. Achievements unlock locally unless you block them in the menu.My squad AI still refuses to move — does this fix that?
No. The AI pathfinding is a game engine limitation, not a trainer issue. The `unlimited squad respawns` option at least means they'll come back when they inevitably walk into a turret.The game crashed when I hacked a turret with infinite charges enabled.
That's a known game bug, not a trainer issue. The hack UI breaks if you use it too fast. Toggle the option off, hack one turret, then toggle it back on. We're aware and working on a workaround.Does it work on Steam Deck or Linux?
No. Windows only. Proton changes how the game's memory is laid out and this build does not handle that.Windows Defender flagged the download.
Trainers read and write another process's memory, which is what a lot of malware also does, so heuristic scanners flag them on principle. Every release ships with a SHA256 checksum and full source. Add an exclusion if you are comfortable with that — and if you would rather not, don't. That is a reasonable call.Options stopped working after an update.
Patches move memory offsets and options fail independently, so some will keep working. Check the Releases page for a build matching your game version.| Symptom | Fix |
|---|---|
Nothing happens on Insert |
Another overlay grabbed the key — Steam, Discord or RTSS. Rebind the menu key. |
| "Process not found" | The game must be running with a save loaded. Launch it first, then attach. |
Infinite health does nothing |
Some scripted events (explosions, fall damage) bypass it. Toggle it off and on again after the event. |
Instant abilities stops working mid-mission |
The cooldown system resets on mission transitions. Toggle it off and on again. |
| Unlocks vanished after a patch | A persistent write was invalidated. Restore a backup from before the update. |
Game freezes on free camera |
Don't fly outside the level boundary. Stay within the playable area. |
v1.0.0 — 2026-09-06 — first release. 14+ options across Combat, Abilities, and Persistent unlocks. One-shot kill and Unlimited squad respawns are off by default — they're meant as safety nets, not as your default playstyle. No overheating ships enabled because the minigun is unusable without it.
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