New spritelist rendering system - Support for non-geo shader system#2699
Merged
einarf merged 21 commits intodevelopmentfrom May 29, 2025
Merged
New spritelist rendering system - Support for non-geo shader system#2699einarf merged 21 commits intodevelopmentfrom
einarf merged 21 commits intodevelopmentfrom
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So far this experiment is doing the follwing.
Next step: Attempt to create texture storage version using a program without geo shader. NOTE: The single sprite shader also needs to be looked at. Likely we just pass in uniform data for this one just like the old version. We don't as little buffer writing as possible causing stalling. |
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TODO
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* Merge pos and angle buffers * Prepare data for non-geo shaders * Create renderer for non-geo shaders
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GPU collision will not be supported in WebGL |
- UV bias - Single sprite rendering - Cache more stuff in context
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Initial work ...
This needs a bit of thinking because we are using index buffer.