Skip to content

Latest commit

 

History

5 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 

Repository files navigation

(Project originally hosted on Codeplex and last updated January 2014)

Project Description This library hopes to provide an minimal abstraction from the Guild Wars 2 API using a Caching scheme to reduce network traffic and allow persistent data.

New Updates

  • 2013 - 09 - 15: Beta release - Fix to ItemDetailsEntry parsing, Added async api calls.
    • Added updated ResponseCache.bin; contains nearly all available items, recipes and item images
  • 2013 - 09 - 13: New Response Cache download added
  • 2013 - 09 - 06: New Release - Added language parameter to various api calls
  • 2013 - 09 - 04: New Release
  • 2013 - 09 - 01: Huge update to Getting Started - contains a bunch of examples, check it out.
  • 2013 - 08 - 28: Planned release coming soon; Includes a logging framework and code cleanup.
  • 2013 - 08 - 24: New Release posted. Fixes a few API calls.
  • 2013 - 08 - 22: Added API Documentation generated using Doxygen. Available in html or chm format.

Purpose Statement This library is an attempt to provide a low level abstraction. This project could be used as a DataProvider for a higher level library providing complete objects containing all related data. Another use could be a desktop resource application providing real time insight into Guild Wars 2 information such as Event, Item Details, Crafting Recipes and more.

Project Features:

Api Implementation - 100% Complete as of 2013-08-20

World Map Tile Utilities - 100%

Object Mapping - 100% Complete

  • 1 to 1 GW2 Object Mapping

Data Caching - 100% Complete

  • Data caching of GW2 objects
    • Custom caching scheme allows full control of what data is cached and when data is refreshed (Need to implement proper caching for Custom Collections)

Gw2Stats.net Api - 100% Complete

Gw2PositionReader Api - 100% Complete as of 2013-08-25

  • Read Mumble Link data including:
    • Version
    • Tick
    • Player Position and Orientation
    • Camera Position and Orientation
    • Player Name
    • Player Profession
    • Team Color ID
    • Commander Status
    • Server Address
    • Map ID
    • Map Type
    • Shard/World ID
    • Instance
    • Build

Library settings persistence

  • Allows for persistent library settings via Constants.Save(...) and Constants.Load(...)
  • persistent library settings allows for saving or changing library constants to an xml file.

Planned Features:

  • Logging - Implemented
  • World Map Tile Service utilities - Implemented
  • Async api call option.
  • middle layer objects that will contain all relevant data for a given object. (e.g. A recipe will contain ingredients which will be item objects, without the need to manually link them with two separate api calls.) The middle layer objects will take advantage of Caching. I may change the caching feature to allow custom caching strategies. Currently caching is done via binary serialization of ResponseObjects. I would like to allow caching via other methods such as a database.

References

About

This library hopes to provide a minimal abstraction from the Guild Wars 2 API using a Caching scheme to reduce network traffic and allow persistent data.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages