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📃
working on my Portfolio
📃
working on my Portfolio

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@LimitedHeadspace @PeakEntertainment

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prayyOnIntelliJ/README.md

Hi, I'm Jannik Kluge

Game Engineer | Programmer | Portfolio


Projects

Project Duration Semester Engine / Language Link
Event-Driven Ability System In Progress 3rd Semester Unreal / C++ View
EverWrestle 10 weeks 3rd Semester Unreal / C++ View
ZugZwang 10 weeks 2nd Semester Unity / C# View
Sakura's Journey 10 weeks 1st Semester Godot / GDScript View

Skills

Languages: C#, C++, GDScript, JS/TS
Engines: Unity, Godot 4, Unreal Engine
Gameplay: Player Movement, AI, Combat, Progression
Graphics & UI: 3D modeling, UI/UX
Tools & Concepts: Git, TortoiseHG, Perforce, Performance, Mobile Design


Contact

📧 contact@jannikkluge.com

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  1. EventDrivenAbilitySystem EventDrivenAbilitySystem Public

    Event-driven ability system demo in Unreal Engine 5, focused on clean architecture and gameplay system design. Work in progress.

    C++ 2

  2. EverWrestle EverWrestle Public

    Forked from PeakEntertainment/EverWrestle

    3D multiplayer Racing Game, where you try to be the first at the peak.

    C++

  3. ZugZwang ZugZwang Public

    Forked from LimitedHeadspace/ZugZwang

    3D fast and strategic mobile game where chess-like planning meets endless runner pace.

    C#

  4. SakurasJourney SakurasJourney Public

    2.5D Godot action game focused on fast combat, elemental abilities, and arena-based challenges

    GDScript 4 1

  5. RayneEngine RayneEngine Public

    A small custom Engine written in C++ with Lua support. Work in Progress.

    C++ 2