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fix(engine): scope "attacks the monarch" triggers + bind destroy target to the monarch (The Spear of Bashenga #5249)#6162

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fix(engine): scope "attacks the monarch" triggers + bind destroy target to the monarch (The Spear of Bashenga #5249)#6162
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shin-core:fix-spear-bashenga-attacks-monarch-5249

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Fixes #5249 (claimed there). Verified The Spear of Bashenga's Oracle text on Scryfall and reproduced end-to-end before building.

The bug

"Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls." The parser's parse_attack_target had no " the monarch" arm, so the trigger degraded to a bare TriggerMode::Attacks with no attack-target scope — it fired on every attack and prompted for a destroy target regardless of who was the monarch.

Two-part fix (both class-level building blocks)

1. AttackTargetFilter::Monarch — a Player-type attack whose defending player must currently hold the monarch designation. The monarch is a dynamic single-player identity (CR 725.1) the pure type matcher can't see, so attack_target_type_matches treats Monarch as a Player attack and the identity check is applied statefully in attack_target_matches against state.monarch (both Some and equal; no monarch → never fires). Parser arm tag(" the monarch").

2. The destroy target was mis-bound — a wrong-player-target bug the fix caught. "attacks the monarch ... that player controls" parsed with controller: You — the Spear's controller, i.e. the attacker — so the destroy would have hit the attacker's own tapped permanents, strictly worse than the original bug. Root cause: parse_referenced_player_phrase (the antecedent binder feeding DefendingPlayer) had no "the monarch" arm, so "that player" never bound to the defender. Added tag("the monarch") there so "that player" binds to ControllerRef::DefendingPlayer (the monarch is the attacked player, CR 508.1a + CR 725.1) — also covers "deals combat damage to the monarch ... that player" for the whole class.

AttackTargetFilter::Monarch is additive; every exhaustive match carries an explicit arm (no wildcards). CR annotations (508.1a, 725.1) grep-verified.

Tests (each revert-probed)

  • parser shape: attack_target_filter = Monarch, valid_card = the equipped-creature subject, and the destroy target is controlled by DefendingPlayer (guards the wrong-target fix), zero Unimplemented.
  • matcher unit test: monarch defender → matches; non-monarch → no; no monarch → no.
  • integration (real combat pipeline, 3 players): attacking the monarch fires the trigger; attacking a non-monarch does NOT fire (the reported bug — I confirmed that disabling the stateful check makes both the non-monarch and no-monarch tests fire the trigger, reproducing the exact symptom); no monarch → no fire.
  • regressions: Curse "attacks enchanted player" + 3 Curse of Predation tests confirm the parse_referenced_player_phrase change causes no antecedent-binding collateral.

Verification

Full engine lib: 17065 passed, 0 failed. Integration: 3412 passed, 0 failed. Clippy clean; fmt clean; parser combinator gate PASS.

🤖 Generated with Claude Code

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shin-core requested a review from matthewevans as a code owner July 18, 2026 15:57
@superagent-security superagent-security Bot added the contributor:flagged Contributor flagged for review by trust analysis. label Jul 18, 2026
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Code Review

This pull request implements support for the 'attacks the monarch' trigger condition (Issue #5249, e.g., for 'The Spear of Bashenga'). It introduces the AttackTargetFilter::Monarch enum variant, updates the parser to recognize 'the monarch' as an attack target and reference player, implements the stateful runtime check in attack_target_matches against state.monarch, and adds comprehensive unit and integration tests. I have no feedback to provide as the implementation is highly idiomatic, conforms to the MTG Comprehensive Rules, and includes thorough test coverage.

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Authorized maintainer handling attempted to bring 19c78a7ddc280d44d2119b971ab75dcc79319d75 current in an isolated worktree.

The only textual conflict is the rustfmt-sorted module registry at crates/engine/tests/integration/main.rs (the deterministic test-registration collision). I aborted and released the assignment rather than push an unvalidated port: the active Tilt instance does not verify this worktree, and this sweep is not permitted to run direct builds. The PR is held pending a validated current-main integration.

…target to the monarch (The Spear of Bashenga phase-rs#5249)

The Spear of Bashenga: "Whenever equipped creature attacks the monarch,
destroy target tapped nonland permanent that player controls." The parser's
`parse_attack_target` had no " the monarch" arm, so the trigger degraded to a
bare `TriggerMode::Attacks` with no attack-target scope — it fired on EVERY
attack and prompted for a destroy target regardless of who was the monarch.

Two-part fix (both class-level building blocks, not one-offs):

1. New `AttackTargetFilter::Monarch` — a Player-type attack whose defending
   player must currently hold the monarch designation. Because the monarch is
   a dynamic single-player identity (CR 725.1) the pure type matcher can't see
   it, so `attack_target_type_matches` treats `Monarch` as a Player attack and
   the identity check is applied statefully in `attack_target_matches` against
   `state.monarch` (both `Some` and equal; no monarch → never fires). Parser
   arm `tag(" the monarch")` in `parse_attack_target`.

2. The "that player controls" destroy target was mis-bound. "attacks the
   monarch ... that player controls" parsed with `controller: You` (the Spear's
   controller = the ATTACKER), so the destroy would have hit the attacker's own
   tapped permanents — a wrong-player-target bug worse than the original.
   `parse_referenced_player_phrase` (the antecedent binder feeding
   `DefendingPlayer`) had no "the monarch" arm, so "that player" never bound to
   the defender. Added `tag("the monarch")` there so "that player" binds to
   `ControllerRef::DefendingPlayer` (the monarch IS the attacked player,
   CR 508.1a + CR 725.1) — also covers "deals combat damage to the monarch ...
   that player" for the whole class.

`AttackTargetFilter::Monarch` is additive; all exhaustive matches carry
explicit arms (no wildcards). CR annotations (508.1a, 725.1) grep-verified.

Tests (each revert-probed):
- parser shape: "attacks the monarch" → `attack_target_filter = Monarch`,
  `valid_card` = the equipped-creature subject, and the destroy target is
  controlled by `DefendingPlayer` (guards the wrong-target fix), zero
  Unimplemented;
- matcher unit test: monarch defender → matches; non-monarch → no; no monarch
  → no;
- integration (real combat): attacking the monarch fires the trigger; attacking
  a non-monarch does NOT fire (the reported bug — disabling the stateful check
  makes this fire, confirmed); no monarch → no fire. Curse "attacks enchanted
  player" + Curse of Predation regressions confirm no antecedent-binding
  collateral.

Full lib: 17065 passed. Integration: 3412 passed. Clippy clean.

Fixes phase-rs#5249.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@shin-core
shin-core force-pushed the fix-spear-bashenga-attacks-monarch-5249 branch from 19c78a7 to f58408a Compare July 20, 2026 07:51
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Parse changes introduced by this PR · 1 card(s), 1 signature(s) (baseline: main d6ff977fe6cb)

🟡 Modified fields (1 signature)

  • 1 card · 🔄 ability/Destroy · changed field target: tapped you control permanent non-landtapped defending player controls permanent non-land
    • Affected (first 3): The Spear of Bashenga

1 card(s) had Oracle-text changes (errata/reprint) — excluded as non-parser.

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Request changes — the current head does not compile, and the required current-head engine parse-diff evidence is absent.

🔴 Blockers

  1. [HIGH] The new matcher unit test passes the wrong argument type. attack_target_matches requires &TriggerSourceContext, but all three calls pass source_id: ObjectId (crates/engine/src/game/trigger_matchers.rs:5020-5025, 5032-5037, 5046-5051; CI E0308). Use the existing test_trigger_source_context(&state, source_id) helper at :4924-4945 and pass a reference to that context. The Rust lint and both Rust test shards fail on this exact error.

  2. [HIGH] This engine/parser PR has no current parse-diff artifact. The PR has no <!-- coverage-parse-diff --> comment despite changed trigger/parser sources and CI having run. Regenerate the artifact for this head and account for its card-level changes before the PR can be approved.

Gemini's clean review applies only to the superseded 19c78a7 head; it does not cover this failing head. I did not run local builds.

Recommendation: fix the compile error, regenerate current-head parse evidence, and request re-review.

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Spear of Bashenga asks for destruction target, even if you are monarch — Here, I'm monarch, not attacking the monarch,…

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