Graphics engine developer. A decade building custom engines, shaders, and interactive experiences β including three years at Apple working on HDR technologies and Metal API support for game developers. Now independent and taking on freelance work.
Custom graphics engines on Apple platforms (Metal) and cross-platform in C++. Realtime rendering, performance work, anything that demands low-level control. On the side, I build iOS apps and ship the occasional open-source tool.
β LatteArtist β iOS app for mastering latte art β practice patterns, track progress.
π MiniLiftOff β SwiftUI component for smooth, customizable slide-up sheet transitions with built-in progress tracking.
ποΈ liftosaur-program-creator β Agent skill that writes and debugs Liftoscript programs for the Liftosaur workout app β describe what you want, get working code.
π΅ TFL Soundscape β An interactive sonic exploration of London's transport network. Live train arrivals become generative ambient music.
Metal Β· C++ Β· Swift Β· SwiftUI
Available for freelance. If you have a gnarly graphics problem, get in touch.



