The Loading Screen Update#396
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Patch notes so far: * Begin updating the loading screen with a new design. * Added map backgrounds for the loading screen. * If you're interested in getting your map into PF, the .psd project for map loading background images will be made available when this gets pushed to the development branch. * Fixed the loading screen not displaying properly and instead displaying the main menu, due to optimization/feature-nukes * Fixed the loading screen failing to show tips on the first time we load * Fixed map name localization and author names not working in the load screen and the Map Info Screen (Had to bully Bender into remaking this and I doubt this was the most efficient means - how did this even break?) * The loading screen now displays the proper class portraits instead of the scoreboard icons. They are in separate files to allow for modification if needed. * Removed the Abuse Report tip. * We had changed this text to "Powered by passtime.tf," but it triggers a random class image (including classes not applicable to PF), so it's best to remove it.
…ound Also: Disabled practically non-functioning code to play a unique (and stupidly loud) sound while alt tabbed
todo: map author credits todo: figure out which maps may get culled if we don't have permission for assets
…ats in loading screen
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@SolarLightTF2 After you run the hud normalizer script. When do you think is a good time to come together to review how the HUD looks on Linux? |
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@allvei The only day when I may not be available for a chat is saturday. Tooru also wants me to play a showmatch thing this Sunday. So any weekday would be fine for this week. I do work on videos most days but I can pause that while I look at your review. Just as long as it's not absurdly late in UK time... Maybe around 6pm ish |
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Changelog:
ATTENTION CODERS: You may want to have a glance over this. Sorry for the Copilot slop, but at least it works and I didn't encounter any crashing or weirdness.