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feat: add movable and scalable mannequin for scale reference in rendering viewport
Filter by Priority: P3 - NormalFilter by Effort: Mottolink-dev/QTerrainRenderer#37 · openedon Aug 29, 2026 perf(rendering): group common shader uniforms into Uniform Buffer Objects (UBOs)
Filter by Priority: P3 - NormalFilter by Effort: Sottolink-dev/QTerrainRenderer#33 · openedon Aug 21, 2026 feat: add GPU terrain tessellation shader
Filter by Priority: P4 - OpportunisticFilter by Effort: Lottolink-dev/QTerrainRenderer#26 · openedon Aug 21, 2026 fix: glPolygonMode for Windows/MSVC compilation
Filter by Priority: P4 - Opportunisticottolink-dev/QTerrainRenderer#20 · openedon Jul 8, 2026 refactor: move hardcoded parameters to Config
Filter by Priority: P4 - OpportunisticFilter by Effort: Sottolink-dev/QTerrainRenderer#17 · openedon Dec 1, 2025 feat: add depth-driven blur
Filter by Priority: P4 - OpportunisticFilter by Effort: Sottolink-dev/QTerrainRenderer#6 · openedon Sep 9, 2025 Add keyboard press event passing from Qt to ImGUI
Filter by Priority: P4 - OpportunisticFilter by Effort: Mottolink-dev/QTerrainRenderer#2 · openedon Sep 8, 2025 feat: add adaptive terrain mesh tessellation (CPU)
Filter by Priority: P3 - NormalFilter by Effort: Mottolink-dev/QTerrainRenderer#1 · openedon Sep 6, 2025