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Navy cut-in default skin with wobbling diamond lock-ons - #177

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cursor/p3-reloaded-default-skin-0363
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Navy cut-in default skin with wobbling diamond lock-ons#177
nulltask wants to merge 5 commits into
develfrom
cursor/p3-reloaded-default-skin-0363

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@nulltask

@nulltask nulltask commented Aug 18, 2026

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Rebuilds the skinless default family around comic cut-in layout and slam motion, painted in navy / ice / cyan / gold.

  • Select, decide, gameplay, and result use skewed parallelogram plates, diagonal slashes, rotated stamps, and rhombus lock-ons whose four vertices wobble independently. Labels stay generic (MUSIC SELECT, READY, CLEARED, PLAY).
  • Additive cyan / gold flashes sit on top of the navy plates (beat slashes, READY, combo glow, bombs). ChildPool resets blendMode so additive HUD graphics cannot leak onto the next acquire.
  • Each HUD piece has its own stagger + slam. Judge popups run slam → overshoot → hold → fade with a chromatic ghost; combo stays on the overlay above notes, on a dark wobbling diamond plate in paper/gold (never cyan), even after the judge window expires, so a dense chart cannot wash it out.
  • Scene covers are diagonal wipes with diamonds along the leading edge. Incoming scenes open from a covered frame; decide also closes on its last beat so gameplay opens from void.
  • Notes stay shallow parallelograms (scratch gold, odd-key ice, even-key cyan). Hit boxes and the 640×480 playfield contract are unchanged.
  • Canvas typefaces are Dela Gothic One (body stamps) and Staatliches (numeric / judge). Host CSS still uses LINE Seed JP.

Geometry, select hit rects, and public exports are unchanged. Helpers stay unexported.

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cursoragent and others added 2 commits August 18, 2026 16:00
Rebuild the skinless select / decide / gameplay / result chrome around navy, ice cyan, and gold, with staggered HUD timelines and iris covers that open on enter and close from decide into play.

Co-authored-by: Seiya KONNO <nulltask@gmail.com>
…mple

Reuse the existing frame clock in the skinless select path and sample the judge pop while the overshoot is still large.

Co-authored-by: Seiya KONNO <nulltask@gmail.com>
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github-actions Bot commented Aug 18, 2026

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Exports Benchmark

  • Base SHA: 6c325bc55fa9
  • Head SHA: 8cdc14807e6b
  • Comparable cases: 242
  • Regression threshold: 8.00%
  • Base runs: median of 3
  • Head runs: median of 3

Summary

Metric Value
Improved (>= threshold) 2
Regressed (<= -threshold) 3
Unchanged 237
Median change +0.37%
Mean change +0.24%
Head benchmarked cases 242
Head skipped cases 21

Top Regressions

API Base ops/s Head ops/s Change
player-web.BrowserSongCollectionStore 14329.27 13016.45 -9.16%
player-web.computeChartFileSha256 21378.90 19495.59 -8.81%
editor.exportChart 3850.77 3534.14 -8.22%

Top Improvements

API Base ops/s Head ops/s Change
editor.saveJsonFile 4043.47 4740.35 +17.23%
player-web.loadBeatorajaThemeFromFiles 686205.04 768919.46 +12.05%

Keep the P5-style cut-in layout and per-piece slam, but paint it in navy / ice / cyan / gold. Scene covers become diagonal wipes, HUD stamps overshoot independently, and canvas typefaces switch to Dela Gothic One / Staatliches.

Co-authored-by: Seiya KONNO <nulltask@gmail.com>
@cursor cursor Bot changed the title Ice-clock default skin with per-element motion and iris transitions Navy cut-in default skin with slam-in motion Aug 18, 2026
Co-authored-by: Seiya KONNO <nulltask@gmail.com>
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cloudflare-workers-and-pages Bot commented Aug 18, 2026

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Aug 18 2026, 04:34 PM

Give the default family P5-style rhombus lock-ons whose vertices breathe independently, plus additive cyan/gold flashes. Keep playfield combo on the overlay with a dark diamond plate and paper/gold fill so dense cyan notes cannot wash it out.

Co-authored-by: Seiya KONNO <nulltask@gmail.com>
@cursor cursor Bot changed the title Navy cut-in default skin with slam-in motion Navy cut-in default skin with wobbling diamond lock-ons Aug 18, 2026
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2 participants