Navy cut-in default skin with wobbling diamond lock-ons - #177
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Rebuild the skinless select / decide / gameplay / result chrome around navy, ice cyan, and gold, with staggered HUD timelines and iris covers that open on enter and close from decide into play. Co-authored-by: Seiya KONNO <nulltask@gmail.com>
…mple Reuse the existing frame clock in the skinless select path and sample the judge pop while the overshoot is still large. Co-authored-by: Seiya KONNO <nulltask@gmail.com>
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Keep the P5-style cut-in layout and per-piece slam, but paint it in navy / ice / cyan / gold. Scene covers become diagonal wipes, HUD stamps overshoot independently, and canvas typefaces switch to Dela Gothic One / Staatliches. Co-authored-by: Seiya KONNO <nulltask@gmail.com>
Co-authored-by: Seiya KONNO <nulltask@gmail.com>
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| Status | Name | Latest Commit | Preview URL | Updated (UTC) |
|---|---|---|---|---|
| ✅ Deployment successful! View logs |
be-music-player-demo | 8cdc148 | Commit Preview URL Branch Preview URL |
Aug 18 2026, 04:34 PM |
Give the default family P5-style rhombus lock-ons whose vertices breathe independently, plus additive cyan/gold flashes. Keep playfield combo on the overlay with a dark diamond plate and paper/gold fill so dense cyan notes cannot wash it out. Co-authored-by: Seiya KONNO <nulltask@gmail.com>
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Rebuilds the skinless default family around comic cut-in layout and slam motion, painted in navy / ice / cyan / gold.
MUSIC SELECT,READY,CLEARED,PLAY).blendModeso additive HUD graphics cannot leak onto the next acquire.Geometry, select hit rects, and public exports are unchanged. Helpers stay unexported.