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feat(angle): add desktop ANGLE runtime builds - #1

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Alx8g wants to merge 4 commits into
mystralengine:mainfrom
Alx8g:feat/angle-desktop-runtime
Draft

Alx8g wants to merge 4 commits into
mystralengine:mainfrom
Alx8g:feat/angle-desktop-runtime

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@Alx8g

@Alx8g Alx8g commented Aug 31, 2026

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Summary

  • add reproducible ANGLE EGL and OpenGL ES runtime builds pinned to exact ANGLE and depot_tools revisions
  • package Linux and macOS x64/arm64 headers and shared libraries
  • validate each package with an ANGLE triangle render and pixel readback
  • use system Vulkan on Linux and relocatable, ad-hoc-signed dylibs on macOS

Validation

  • Linux x64 package test renders through Lavapipe and reads back 255, 0, 0, 255
  • MystralNative context, JavaScript bindings, X11 presentation, and full CLI integration pass locally
  • pull request CI builds and render-tests Linux x64/arm64 and macOS Intel/Apple Silicon

Supports the desktop ANGLE packaging requested for MystralNative WebGL 2.

🤖 Generated with Claude Code

Alx8g and others added 4 commits August 29, 2026 17:58
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Claude Code <noreply@anthropic.com>
Co-Authored-By: Claude Code <noreply@anthropic.com>
Co-Authored-By: Claude Code <noreply@anthropic.com>
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