Releases: mxmgorin/gmboy
Releases · mxmgorin/gmboy
0.17
24 Feb 15:38
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Fixed MacOS release
Fixed Android release
0.16
08 Jan 18:50
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Fixed menu navigation in keyboard binding
Fixed fullscreen after resume on android
Added scale modes: integer, fit, stretch
Improved file reading on android
Improved performance of rewind, use frame number for tracking
Improved performance of frame skip
Improved menu labels
0.15
05 Jan 15:19
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Added re-binding for keyboard through gui
Added default bindings for vi-keys
Improved input latency
Refactored input handling
0.14
08 Sep 09:39
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Added android, arm builds
Added file browser menu option
Added recent menu option
Added GLES support
Improved accuracy
Improved performance
0.13
03 Aug 18:29
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Fixed OpenGL backend on MacOS
Fixed update of menu when video backed is changed
Refactored video component, video config
0.12
02 Aug 18:29
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Added optional OpenGL video backend with build-in shaders and GPU frame blending
Improved performance of SDL2 backend rendering
Improved memory usage when CPU frame blending is disabled
General code improvements
0.11
30 Jul 14:51
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Fixed back navigation in main menu
Added dot-matrix, crt, vignette filters
Improved main menu, added confirm for resetting settings
Improved performance of rendering frame
0.10
29 Jul 13:25
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Added re-bindable buttons and combo controls for gamepad
Improved performance for handling combos
0.9
28 Jul 18:12
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Fix crashes when showing a lot of notifications and with a long text
Improved UI for notifications
Improved performance when drawing main menu and notifications
Improved ROMs menu
Improved input handling
0.8
27 Jul 22:20
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Fixed crash on game restart
Fixed input state after pause
Added gamepad combo for main menu (start+select)
Added grid, subpixel mask
Added frame blending modes
Added notifications
Added ROMs section
Added ability to invert palette
Improved performance for drawing FPS
Changed default palettes