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Releases: mxmgorin/gmboy

0.17

24 Feb 15:38
1244078

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  • Fixed MacOS release
  • Fixed Android release

0.16

08 Jan 18:50

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  • Fixed menu navigation in keyboard binding
  • Fixed fullscreen after resume on android
  • Added scale modes: integer, fit, stretch
  • Improved file reading on android
  • Improved performance of rewind, use frame number for tracking
  • Improved performance of frame skip
  • Improved menu labels

0.15

05 Jan 15:19

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  • Added re-binding for keyboard through gui
  • Added default bindings for vi-keys
  • Improved input latency
  • Refactored input handling

0.14

08 Sep 09:39
1fb1107

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  • Added android, arm builds
  • Added file browser menu option
  • Added recent menu option
  • Added GLES support
  • Improved accuracy
  • Improved performance

0.13

03 Aug 18:29

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  • Fixed OpenGL backend on MacOS
  • Fixed update of menu when video backed is changed
  • Refactored video component, video config

0.12

02 Aug 18:29

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  • Added optional OpenGL video backend with build-in shaders and GPU frame blending
  • Improved performance of SDL2 backend rendering
  • Improved memory usage when CPU frame blending is disabled
  • General code improvements

0.11

30 Jul 14:51

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  • Fixed back navigation in main menu
  • Added dot-matrix, crt, vignette filters
  • Improved main menu, added confirm for resetting settings
  • Improved performance of rendering frame

0.10

29 Jul 13:25
bdc584b

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  • Added re-bindable buttons and combo controls for gamepad
  • Improved performance for handling combos

0.9

28 Jul 18:12

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0.9
  • Fix crashes when showing a lot of notifications and with a long text
  • Improved UI for notifications
  • Improved performance when drawing main menu and notifications
  • Improved ROMs menu
  • Improved input handling

0.8

27 Jul 22:20

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0.8
  • Fixed crash on game restart
  • Fixed input state after pause
  • Added gamepad combo for main menu (start+select)
  • Added grid, subpixel mask
  • Added frame blending modes
  • Added notifications
  • Added ROMs section
  • Added ability to invert palette
  • Improved performance for drawing FPS
  • Changed default palettes