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feat(Ghost): allow recording object ghosts - #129

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abart27 merged 3 commits into
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feat/record-object-ghosts
Aug 28, 2026
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abart27 merged 3 commits into
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feat/record-object-ghosts

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@FramePerfection

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This alters the ghost recording to be able to capture arbitrary objects insead of Mario by extending the ghost file format and introducing an input box that allows specifying the object address.

Also see FramePerfection/STROOP#60.

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Oh sorry I only saw this so late. LGTM, just small things

Comment thread src/core/Ghost.lua Outdated
Comment thread src/core/Ghost.lua Outdated
@FramePerfection

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Thanks for the review, if you want you can merge this then, but it's obviously not very useful without FramePerfection/STROOP/pull/60 being merged, and I don't know yet when I will get around to that.
There's also a good chance I'll want to improve this to allow recording multiple ghosts at once, but until then, this rudimentary implementation will do.

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All good

@abart27
abart27 merged commit 4adaedc into main Aug 28, 2026
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@abart27
abart27 deleted the feat/record-object-ghosts branch August 28, 2026 16:27
FramePerfection added a commit to FramePerfection/STROOP that referenced this pull request Sep 18, 2026
This modifies the ghost hack and STROOP behavior to allow rendering arbitrary objects as specified in an extended ghost file format.

Also see mupen64/SM64LuaRedux#129 for how to record such a ghost.
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2 participants