Fix event handler target root, nil element destruction, and type conversions in interiors - #745
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iManGaaX wants to merge 2 commits into
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Fix event handler target root, nil element destruction, and type conversions in interiors#745iManGaaX wants to merge 2 commits into
iManGaaX wants to merge 2 commits into
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Refactored interior handling by reintroducing marker animations and improving resource management. Added checks for element existence before destroying markers.
Refactor interior management functions to improve marker creation and resource handling.
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doWarpPlayerToInteriorevent handler ininteriors_client.luato targetrootinstead oflocalPlayerso server triggers execute properly.isElementchecks before destroying markers and colshapes during resource cleanup to avoid runtime errors on one-way or missing markers.tonumberto prevent arithmetic type mismatch errors when calculating player rotation.isElement(player)validation inside asynchronous timer callbacks (setPlayerInsideInterior) to prevent server warnings if a player quits mid-warp.