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Implement En-Passant Capture in Toyfish#986

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aaylward wants to merge 2 commits intomainfrom
jules/en-passant-impl-14389034537785598797
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Implement En-Passant Capture in Toyfish#986
aaylward wants to merge 2 commits intomainfrom
jules/en-passant-impl-14389034537785598797

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Implemented en-passant capture logic for the toyfish chess engine. This includes parsing the en-passant target square from the FEN string, updating the Game state, and generating the correct capture moves. Also fixed several build errors due to deprecated string(int8) conversions and added a regression test.


PR created automatically by Jules for task 14389034537785598797 started by @aaylward

- Add `EnPassantSquare` to `Game` struct and parse it from FEN.
- Implement en-passant capture logic in `GenerateMoves`.
- Fix build errors related to `int8` to `string` conversion.
- Add `TestEnPassant` in `types_test.go`.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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- Add `@com_github_stretchr_testify//assert` and `@com_github_stretchr_testify//require` to `go_test` deps in `domains/games/libs/toyfish/BUILD.bazel`.
- Fixes build failure in CI where these imports were missing strict dependencies.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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