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Adopt shared save states, rewind and desktop build helpers - #1

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mstan merged 3 commits into
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codex/shared-state-menus
Sep 12, 2026
Merged

Adopt shared save states, rewind and desktop build helpers#1
mstan merged 3 commits into
masterfrom
codex/shared-state-menus

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@mstan

@mstan mstan commented Sep 12, 2026

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Move the game onto snesrecomp's current desktop host, enabling the F7 save-state browser and F8 rewind filmstrip with recomp-ui rebind/clear. Preserve the title's Cx4 and widescreen hooks, and include complete execution state plus the Cx4 clock anchor so restored games replay correctly.

Pin the tested snesrecomp and recomp-ui revisions. Use the shared desktop, generated-code and mod-catalog CMake helpers, remove the copied OpenGL presenter/loader, add a VERSION stamp and focused ROM-free Linux host CI, and document controls and state compatibility.

Validated with a Windows SDL3 playable build, a Linux SDL2 ROM-free setup-host build, full snapshot equality and deterministic replay, a save loaded in a fresh process, rewind restoration, launcher binding changes, keyboard save input, and actual controller open/navigate/close of both menus. Both menus resume the game correctly. No unrelated tests or release changes.

Shared framework change: RetroPortingToolKit/snesrecomp#77

@mstan
mstan merged commit 04258e0 into master Sep 12, 2026
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@mstan
mstan deleted the codex/shared-state-menus branch September 12, 2026 08:59
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