Adopt shared save states, rewind and desktop build helpers - #1
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Move the game onto snesrecomp's current desktop host, enabling the F7 save-state browser and F8 rewind filmstrip with recomp-ui rebind/clear. Preserve the title's Cx4 and widescreen hooks, and include complete execution state plus the Cx4 clock anchor so restored games replay correctly.
Pin the tested snesrecomp and recomp-ui revisions. Use the shared desktop, generated-code and mod-catalog CMake helpers, remove the copied OpenGL presenter/loader, add a VERSION stamp and focused ROM-free Linux host CI, and document controls and state compatibility.
Validated with a Windows SDL3 playable build, a Linux SDL2 ROM-free setup-host build, full snapshot equality and deterministic replay, a save loaded in a fresh process, rewind restoration, launcher binding changes, keyboard save input, and actual controller open/navigate/close of both menus. Both menus resume the game correctly. No unrelated tests or release changes.
Shared framework change: RetroPortingToolKit/snesrecomp#77