Add Codex plugin export and installer#365
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Code reviewFound 2 issues:
agency-agents/integrations/codex/.codex-plugin/plugin.json Lines 1 to 6 in 1acbedd
agency-agents/scripts/convert.sh Lines 507 to 511 in 1acbedd 🤖 Generated with Claude Code - If this code review was useful, please react with 👍. Otherwise, react with 👎. |
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Thanks for the effort @Heazer13! Unfortunately this PR includes ~95 generated SKILL.md files committed to the repo. Per CONTRIBUTING.md under "Things we'll always close": "Committed build output: Generated files... converted agent files should never be checked in. Users run convert.sh locally." The conversion logic should go in |
Summary
codextarget toscripts/convert.shcodexinstall path toscripts/install.sh.codex-plugin/,skills/,assets/, and a routing manifestintegrations/codex/README.mdWhy
Codex users can already benefit from The Agency catalog, but there was no first-class export/install path in the repo. This adds a documented integration that:
~/.codex/plugins/agency-agents/(or$CODEX_HOME/plugins/agency-agents/)Implementation notes
integrations/codex/skills/<slug>/SKILL.md.codex-plugin/plugin.jsonassets/agency-agents.svgreferences/AGENTS-MANIFEST.mdcodexbinary or$CODEX_HOMEValidation
I tested locally with:
./scripts/convert.sh --tool codex./scripts/install.sh --tool codex --no-interactiveThis successfully generated and installed a plugin with 162 imported skills and a routing manifest under
~/.codex/plugins/agency-agents/.Scope
This PR intentionally adds a Codex plugin export/install path only.
It does not claim native Codex subagent parity with the OpenClaw runtime format.