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Add live audio transcription streaming support to Foundry Local C# SDK#485

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ruiren/audio-streaming-support-sdk
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Add live audio transcription streaming support to Foundry Local C# SDK#485
rui-ren wants to merge 33 commits intomainfrom
ruiren/audio-streaming-support-sdk

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@rui-ren rui-ren commented Mar 5, 2026

Here's the cleaned version:


Description:

Adds real-time audio streaming support to the Foundry Local C# SDK, enabling live microphone-to-text transcription via ONNX Runtime GenAI's StreamingProcessor API (Nemotron ASR).

The existing OpenAIAudioClient only supports file-based transcription. This PR introduces LiveAudioTranscriptionSession that accepts continuous PCM audio chunks (e.g., from a microphone) and returns partial/final transcription results as an async stream.

What's included

New files

  • src/OpenAI/LiveAudioTranscriptionClient.cs — Streaming session with StartAsync(), AppendAsync(), GetTranscriptionStream(), StopAsync()
  • src/OpenAI/LiveAudioTranscriptionTypes.csLiveAudioTranscriptionResponse (extends AudioCreateTranscriptionResponse) and CoreErrorResponse types
  • test/FoundryLocal.Tests/LiveAudioTranscriptionTests.cs — Unit tests for deserialization, settings, state guards

Modified files

  • src/OpenAI/AudioClient.cs — Added CreateLiveTranscriptionSession() factory method
  • src/Detail/ICoreInterop.cs — Added StreamingRequestBuffer struct, StartAudioStream, PushAudioData, StopAudioStream interface methods
  • src/Detail/CoreInterop.cs — Routes audio commands through existing execute_command / execute_command_with_binary native entry points
  • src/Detail/JsonSerializationContext.cs — Registered LiveAudioTranscriptionResponse for AOT compatibility
  • README.md — Added live audio transcription documentation

API surface

var audioClient = await model.GetAudioClientAsync();
var session = audioClient.CreateLiveTranscriptionSession();

session.Settings.SampleRate = 16000;
session.Settings.Channels = 1;
session.Settings.Language = "en";

await session.StartAsync();

// Push audio from microphone callback
await session.AppendAsync(pcmBytes);

// Read results as async stream
await foreach (var result in session.GetTranscriptionStream())
{
    Console.Write(result.Text);
}

await session.StopAsync();

Design highlights

  • Output type alignmentLiveAudioTranscriptionResponse extends AudioCreateTranscriptionResponse for consistent output format with file-based transcription
  • Internal push queue — Bounded Channel<T> serializes audio pushes from any thread (safe for mic callbacks) with backpressure
  • Fail-fast on errors — Push loop terminates immediately on any native error (no retry logic)
  • Settings freeze — Audio format settings are snapshot-copied at StartAsync() and immutable during the session
  • Cancellation-safe stopStopAsync always calls native stop even if cancelled, preventing native session leaks
  • Dedicated session CTS — Push loop uses its own CancellationTokenSource, decoupled from the caller's token
  • Routes through existing exportsStartAudioStream and StopAudioStream route through execute_command; PushAudioData routes through execute_command_with_binary — no new native entry points required

Core integration (neutron-server)

The Core side (AudioStreamingSession.cs) uses StreamingProcessor + Generator + Tokenizer + TokenizerStream from onnxruntime-genai to perform real-time RNNT decoding. The native commands (audio_stream_start/push/stop) are handled as cases in NativeInterop.ExecuteCommandManaged / ExecuteCommandWithBinaryManaged.

Verified working

  • ✅ SDK build succeeds (0 errors, 0 warnings)
  • ✅ Unit tests for JSON deserialization, type inheritance, settings, state guards
  • ✅ GenAI StreamingProcessor pipeline verified with WAV file (correct transcript)
  • ✅ Core TranscribeChunk byte[] PCM path matches reference float[] path exactly
  • ✅ Full E2E simulation: SDK Channel + JSON serialization + session management
  • ✅ Live microphone test: real-time transcription through SDK → Core → GenAI

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Project Deployment Actions Updated (UTC)
foundry-local Error Error Mar 28, 2026 3:05am

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ruiren_microsoft added 2 commits March 10, 2026 18:09
@rui-ren rui-ren changed the title Add real-time audio streaming support (Microphone ASR) - c# Add live audio transcription streaming support to Foundry Local C# SDK Mar 13, 2026
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Pull request overview

Adds a new C# SDK API for live/streaming audio transcription sessions (push PCM chunks, receive incremental/final text results) and includes a Windows microphone demo sample.

Changes:

  • Introduces LiveAudioTranscriptionSession + result/error types for streaming ASR over Core interop.
  • Extends Core interop to support audio stream start/push/stop (including binary payload routing).
  • Adds a samples/cs/LiveAudioTranscription demo project and updates the audio client factory API.

Reviewed changes

Copilot reviewed 12 out of 12 changed files in this pull request and generated 9 comments.

Show a summary per file
File Description
sdk_v2/cs/test/FoundryLocal.Tests/Utils.cs Replaced prior test utilities with ad-hoc top-level streaming harness code (currently breaks test build).
sdk_v2/cs/test/FoundryLocal.Tests/ModelTests.cs Adds trailing blank lines (formatting noise).
sdk_v2/cs/src/OpenAI/LiveAudioTranscriptionTypes.cs Adds LiveAudioTranscriptionResult and a structured Core error type.
sdk_v2/cs/src/OpenAI/LiveAudioTranscriptionClient.cs Adds LiveAudioTranscriptionSession implementation (channels, retry, stop semantics).
sdk_v2/cs/src/OpenAI/AudioClient.cs Adds CreateLiveTranscriptionSession() and removes the public file streaming transcription API.
sdk_v2/cs/src/Detail/JsonSerializationContext.cs Registers new audio streaming types for source-gen JSON.
sdk_v2/cs/src/Detail/ICoreInterop.cs Adds interop structs + methods for audio stream start/push/stop.
sdk_v2/cs/src/Detail/CoreInterop.cs Implements binary command routing via execute_command_with_binary and start/stop routing via execute_command.
sdk_v2/cs/src/AssemblyInfo.cs Adds InternalsVisibleTo("AudioStreamTest").
samples/cs/LiveAudioTranscription/README.md Documentation for the live transcription demo sample.
samples/cs/LiveAudioTranscription/Program.cs Windows microphone demo using NAudio + new session API.
samples/cs/LiveAudioTranscription/LiveAudioTranscription.csproj Adds sample project dependencies and references the SDK project (path currently incorrect).

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@rui-ren rui-ren force-pushed the ruiren/audio-streaming-support-sdk branch from a061087 to 5678587 Compare March 25, 2026 19:17
@microsoft microsoft deleted a comment from Copilot AI Mar 25, 2026
@microsoft microsoft deleted a comment from Copilot AI Mar 25, 2026
…g-support-sdk

# Conflicts:
#	sdk/js/test/openai/chatClient.test.ts
…ionItem pattern (#561)

### Description

Redesigns `LiveAudioTranscriptionResponse` to follow the OpenAI Realtime
API's `ConversationItem` shape, enabling forward compatibility with a
future WebSocket-based architecture.

**Motivation:**
- Customers using OpenAI's Realtime API access transcription via
`result.content[0].transcript`
- By adopting this pattern now, customers who write
`result.Content[0].Text` won't need to change their code when we migrate
to WebSocket transport
- Aligns with the team's plan to move toward OpenAI Realtime API
compatibility

**Before:**
```csharp
// Extended AudioCreateTranscriptionResponse from Betalgo
await foreach (var result in session.GetTranscriptionStream())
{
    Console.Write(result.Text);           // inherited from base
    bool final = result.IsFinal;          // custom field
    var segments = result.Segments;       // inherited from base
}
```

**After:**
```csharp
// Own type shaped like OpenAI Realtime ConversationItem
await foreach (var result in session.GetTranscriptionStream())
{
    Console.Write(result.Content[0].Text);       // ConversationItem pattern
    Console.Write(result.Content[0].Transcript); // alias for Text (Realtime compat)
    bool final = result.IsFinal;
    double? start = result.StartTime;
}
```

**Changes:**

| File | Change |
|------|--------|
| LiveAudioTranscriptionTypes.cs | Removed
`AudioCreateTranscriptionResponse` inheritance. New standalone
`LiveAudioTranscriptionResponse` with `Content` list + new
`TranscriptionContentPart` type |
| LiveAudioTranscriptionClient.cs | Updated text checks: `.Text` →
`.Content?[0]?.Text` |
| JsonSerializationContext.cs | Registered `TranscriptionContentPart`,
removed `AudioCreateTranscriptionResponse.Segment` |
| LiveAudioTranscriptionTests.cs | Updated assertions to match new type
shape |
| Program.cs (sample) | Updated result reading to
`result.Content?[0]?.Text` |
| README.md | Updated docs and output type table |

**Key design decisions:**
- `TranscriptionContentPart` has both `Text` and `Transcript` (set to
the same value) for maximum compatibility with both Whisper and Realtime
API patterns
- `StartTime`/`EndTime` are top-level on the response (not nested in
Segments) — simpler access, maps to Realtime's
`audio_start_ms`/`audio_end_ms`
- No dependency on Betalgo's `ConversationItem` — we own the type to
avoid carrying unused chat/tool-calling fields
- `LiveAudioTranscriptionRaw` (Core JSON deserialization) is unchanged —
this is purely an SDK presentation change, no Core/neutron-server impact

**No breaking changes to:** Core API, native interop, audio pipeline,
session lifecycle

---------

Co-authored-by: ruiren_microsoft <ruiren@microsoft.com>

For real-time microphone-to-text transcription, use `CreateLiveTranscriptionSession()`. Audio is pushed as raw PCM chunks and transcription results stream back as an `IAsyncEnumerable`.

The streaming result type (`LiveAudioTranscriptionResponse`) extends `AudioCreateTranscriptionResponse` from the Betalgo OpenAI SDK, so it's compatible with the file-based transcription output format while adding streaming-specific fields.
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This line needs to be updated as it does not extend that class anymore.

let response = await client.completeChat(messages, tools);

// Check that a tool call was generated
// Check response is valid
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These unit tests are specifically for tool calling. Ex:

it('should perform tool calling chat completion (non-streaming)', async function() {
this.timeout(20000);
const manager = getTestManager();
const catalog = manager.catalog;
const cachedModels = await catalog.getCachedModels();
expect(cachedModels.length).to.be.greaterThan(0);
const cachedVariant = cachedModels.find(m => m.alias === TEST_MODEL_ALIAS);
expect(cachedVariant).to.not.be.undefined;
const model = await catalog.getModel(TEST_MODEL_ALIAS);
expect(model).to.not.be.undefined;
if (!cachedVariant) return;
model.selectVariant(cachedVariant);
await model.load();
try {
const client = model.createChatClient();
client.settings.maxTokens = 500;
client.settings.temperature = 0.0;
client.settings.toolChoice = { type: 'required' }; // Force the model to make a tool call
// Prepare messages and tools
const messages: any[] = [
{ role: 'system', content: 'You are a helpful AI assistant. If necessary, you can use any provided tools to answer the question.' },
{ role: 'user', content: 'What is the answer to 7 multiplied by 6?' }
];
const tools: any[] = [getMultiplyTool()];
// Start the conversation
let response = await client.completeChat(messages, tools);
// Check that a tool call was generated
expect(response).to.not.be.undefined;
expect(response.choices).to.be.an('array').with.length.greaterThan(0);
expect(response.choices[0].finish_reason).to.equal('tool_calls');
expect(response.choices[0].message).to.not.be.undefined;
expect(response.choices[0].message.tool_calls).to.be.an('array').with.length.greaterThan(0);

These tests should not be modified. If they are failing on the PR, then there is a true failure somewhere that needs to be resolved. These tests are already passing on the main branch.

const content = chunk.choices?.[0]?.message?.content ?? chunk.choices?.[0]?.delta?.content;
if (content) {
fullResponse += content;
// The model may either call the tool or respond directly.
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Same comment as here

"arguments": tool_call.function.arguments,
.is_some_and(|tc| !tc.is_empty());

if has_tool_calls {
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Same comment as here

"name": tool_call_name,
"arguments": tool_call_args
// The model may either call the tool or respond directly.
if !tool_call_name.is_empty() {
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Same comment as here

internal sealed class LiveAudioTranscriptionTests
{
// --- LiveAudioTranscriptionResponse.FromJson tests ---

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Can we add an E2E test here that takes in pre-saved bytes, appends them to a session, transcribes the result, and checks the result object's attributes?

let is_linux = rid.starts_with("linux");

let core_version = if nightly {
resolve_latest_version("Microsoft.AI.Foundry.Local.Core", ORT_NIGHTLY_FEED)
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Why do we need to make changes to the Rust SDK for getting a package version? I believe the only changes needed in this file are the ORT GenAI version used and the feed URLs for any packages. The remaining changes can be undone.

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6 participants