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Add godot-cpp 10.0.0-rc1 under mwrap.godot_cpp - #1
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Sunrisepeak
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October 24, 2026 22:59
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Expose the original godot:: API through mcpplibs.mwrap.godot_cpp with version macro mappings. Preserve the original generated binding tree and the minimal linkage shim; upstream implementation remains owned by compat.godot-cpp. The default scaffold runs standalone math without an engine, while the summator example builds the shared GDExtension.
English README.md and Chinese README.zh.md follow the reviewed common layout, including full module import bullets before quickstart and a uniform Upstream link. Existing legacy package identities and release resources stay intact; the flat mwrap descriptor is prepared in index PR #564.
Validation at
daf32149f3ca87a6f8e8f1568913491fac7b353a: All three exact-head Linux/macOS/Windows CI jobs pass, including the actual template, module/math and textual-macro tests, extension build and Windows export checks. Local LLVM23 tests and the GCC16 macro consumer pass. This binding is a prerelease; building an extension and running math do not certify engine loading.Self-review checked package/module identity, first-version mapping, generated exports and macro ownership, source/runtime dependencies, template rendering, bilingual links, archive byte equality and platform limits. Exact squash-commit CI is required before tagging; final GitCode mirrors and public-index installation/relocation remain publication gates. No mcpp engine changes.