feat!: extract bevy_mod_scripting_world decoupling world abstractions - #529
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bevy_mod_scripting_world decoupling world abstractions
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Summary
The
bevy_mod_scripting_bindingscrate is bigger than it needs to, it would be ideal to have the ability to extend the world guard in separate crates, this PR is one step towards that.I extracted the "cached" registry components into something less typed so that I could pull out
bevy_mod_scripting_worldwhich doesn't know about these, and instead alot of the functionality is pushed intobevy_mod_scripting_bindings, via the newWorldExtensionstrait.I also removed
ReflectAccessIdin favor ofWorldAccessRangemaking the world crate a bit more opinionated on what kind of accesses exist