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Releases: loadsec/Terraria-Patcher

v1.1.13

01 Mar 06:34

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🚀 Terraria Patcher v1.1.13 — Windows + Linux Edge Runtime Compatibility

This release fixes patch startup compatibility across both Windows and Linux by applying a platform-specific electron-edge-js loading strategy.

✨ Highlights

  • 🪟 Windows: keeps the isolated edge runtime path to prevent edge_coreclr assertion crashes after installer updates.
  • 🐧 Linux: restores packaged node_modules edge loading to fix edge.initializeClrFunc is not a function.
  • 🧩 Cross-platform stability: keeps safer runtime fallback behavior and startup guardrails to reduce JS/native mismatch errors.
  • 🏷️ Version bumped to 1.1.13 with changelog updates in both English and Portuguese.

Full Changelog: v1.1.12...v1.1.13

v1.1.12

01 Mar 04:29

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🛠️ Terraria Patcher v1.1.12 — NSIS Update Stale File Fix

Fixes the edge_coreclr assertion crash on Windows after updating via NSIS installer by cleaning up stale native binaries left by previous versions.

✨ Highlights

  • 🧹 Added startup cleanup that removes stale build/Release/edge_coreclr.node left by NSIS updates from previous versions, preventing edge.js from loading an incompatible old binary.
  • 🔧 Removed the EDGE_NATIVE environment variable pre-setting before loading edge.js to avoid potential double CoreCLR initialization.
  • 🐧 Linux AppImage patching remains unaffected.

Full Changelog: v1.1.11...v1.1.12

v1.1.11

27 Feb 18:13

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🛠️ Terraria Patcher v1.1.11 — CoreCLR Double Init Fix

Fixes the edge_coreclr assertion crash on Windows by preventing double CoreCLR initialization in packaged builds.

✨ Highlights

  • 🔧 Removed the EDGE_NATIVE environment variable pre-setting before loading edge.js, which could cause the native .node module to be loaded under two different cache keys, triggering a double coreclr::bind() assertion crash.
  • 🧭 Edge.js now handles all native module resolution on its own — it already has built-in platform-aware logic that correctly finds the right binary for each platform.
  • 🐧 Linux AppImage patching remains unaffected (edge.js finds build/Release/ on its own).

Full Changelog: v1.1.10...v1.1.11

v1.1.10

27 Feb 17:37

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🛠️ Terraria Patcher v1.1.10 — Prebuilt Edge Native Fix

Fixes the Windows edge_coreclr assertion crash in release/update builds by using the correct prebuilt native module instead of the CI-compiled one.

✨ Highlights

  • 🔧 Windows packaged builds now use the prebuilt edge_coreclr.node from lib/native/ instead of the CI-compiled build/Release/ binary, fixing the g_coreclr == nullptr assertion crash.
  • 🏗️ CI release workflow now removes the CI-compiled edge native on Windows to prevent it from being packaged over the correct prebuilt.
  • 📦 Updated asarUnpack to include both build/Release/ and lib/native/ paths, ensuring Linux (CI-compiled) and Windows (prebuilt) both work.
  • 🧭 Made edge native path resolution platform-aware: Windows/macOS use prebuilt from lib/native/, Linux uses CI-compiled from build/Release/.

Full Changelog: v1.1.9...v1.1.10

v1.1.9

27 Feb 14:17

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🛠️ Terraria Patcher v1.1.9 — Packaged Edge Path Fix

Fixes Windows patching by loading electron-edge-js from the correct app.asar.unpacked path and tightening the native runtime check.

✨ Highlights

  • 🔄 Updated packaged edge entry/native paths to use app.asar.unpacked/node_modules/electron-edge-js, preventing edge_coreclr assertions in release builds.
  • 🧭 Improved error messaging to point to the exact native path expected in packaged Windows builds.

Notes: Target Terraria 1.4.5.x. Requires .NET 10 runtime (Mono only needed for plugin support on Linux/macOS).


Full Changelog: v1.1.8...v1.1.9

v1.1.8

27 Feb 13:58

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🚑 Terraria Patcher v1.1.8 — Windows Patch Assert Fix

Fixes the edge_coreclr assertion seen when patching from release builds on Windows.

✨ Highlights

  • 🛠️ Removed the duplicate packaged copy of electron-edge-js that made edge_coreclr load from the wrong path in release builds.
  • ✅ Workflow validation now checks the correct unpacked edge path in Windows bundles.
  • 🔒 Windows patching now uses a single edge runtime copy, preventing the assertion failure.

Full Changelog: v1.1.7...v1.1.8

v1.1.7

27 Feb 13:39

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🚀 Terraria Patcher v1.1.7 — UI Overflow + Release Artifact Guardrails

This release fixes long backup path overflow in the patch modal and strengthens Windows release artifact validation.

✨ Highlights

  • Fixed patch modal layout overflow when backup paths are very long (paths now wrap correctly instead of breaking the dialog).
  • Added release pipeline checks to ensure tag/version consistency before packaging.
  • Added Windows packaged artifact validation to guarantee patcher-edge-js runtime files are present before publishing.

✅ Result

  • Cleaner patch workflow UI with long file paths.
  • Safer release artifacts from GitHub Releases.
  • Lower risk of broken Windows builds being published.

Full Changelog: v1.1.6...v1.1.7

v1.1.6

27 Feb 13:07

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🚀 Terraria Patcher v1.1.6 — Windows Edge Runtime Hardening

This release focuses on preventing Windows packaged builds from crashing due to electron-edge-js runtime/module mismatches after updates.

✨ Highlights

  • Packaged builds now force-load electron-edge-js from resources/patcher-edge-js.
  • Added defensive validation to ensure the loaded edge module exports edge.func before patch initialization.
  • Removed packaged fallback to bundled node_modules edge path to avoid JS/native mismatch crashes.
  • Improved error clarity when packaged edge resources are missing.

✅ Why this matters

  • Reduces startup/assert crashes like g_coreclr == nullptr on Windows.
  • Makes patch initialization behavior more deterministic across upgrades.
  • Improves reliability for users updating from previous versions.

Full Changelog: v1.1.5...v1.1.6

v1.1.5

27 Feb 12:43

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🚀 Terraria Patcher v1.1.5 — Runtime Sync Guardrails

This release improves update reliability on both Windows and Linux by preventing stale runtime/plugin files from being reused after upgrades.

✨ Highlights

  • Added version-aware runtime sync so managed patch files are refreshed after app updates.
  • Added startup runtime maintenance for configured installs with plugin support enabled.
  • Serialized runtime sync operations to avoid copy/cleanup race conditions during patch and sync actions.
  • Added a dedicated runtime repair path for safe forced re-sync flows.

✅ Result

  • More consistent behavior after updates.
  • Fewer issues caused by old hidden/cached runtime files.
  • Better stability across Steam/GOG patch flows on Windows and Linux.

Full Changelog: v1.1.4...v1.1.5

v1.1.4

27 Feb 05:45

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🚑 Terraria Patcher v1.1.4 — Windows Patch Hotfix

This hotfix restores the Windows patch flow that regressed after 1.1.3 and adds a small stability tweak.

✨ Highlights

  • 🪟 Fixed the Windows patch pipeline (edge/bridge loading) so patching works again on Windows installs.

Full Changelog: v1.1.3...v1.1.4