I'm a software engineer, security researcher, open-source contributor, and hobby game developer.
- 🔭 Building indie games with Godot on itch.io, including work on a larger project with friends at Troy Story Games
- 🧠 Contributing to IntroVirt, a KVM guest introspection framework, and kvm-introvirt
- 🏴☠️ Designing CTF and security/educational challenges: DOG-CTF, Pred-CTF, spaceflight
- 🛠️ Tinkering with hardware hacking, reverse engineering, and whatever else is interesting.
- IntroVirt: core contributor to a C++ virtual machine introspection library for KVM. Recent work includes modern Linux kernel support, memory breakpoint tracking fixes, Python bindings, and architectural documentation.
- kvm-introvirt: KVM module work supporting IntroVirt's guest introspection capabilities.
- DOG-CTF: Contributed a few CTF challenges for the 2026 UAlbany cyber competition.
- Pred-CTF: Contributed a few CTF challenges for the Spring 2026 Cornell cyber club's CTF.
- vulny: a vulnerable Linux socket game for educational security practice.
- Messenger Mouse: A 2D action platformer in Godot, currently a work-in-progress with a playable demo on itch.
- facelift: A Godot VR game submission for the 2026 Global Game Jam.
- freeballz: a Godot ball-bouncing/block-breaking game.
- Torn: a time-travel looper puzzle-platformer prototype built in Godot.
- The Sun Is Off: a LOWREZJAM 2020 dungeon crawler experiment in tiny resolution constraints.
- Motivation: a Python smart-trainer project that disables your game controller when you stop pedaling hard enough.
- Chevy Volt "Trip Mode": A hardware/software/RE project that adds a "trip mode" to a 2017 Chevy bolt. (blog post)



















