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fix(viewer): RPG 手持外观、原版幻翼及并行模型加载 - #25

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jcs130 merged 3 commits into
mainfrom
fix/public-held-and-mobs-20261109
Nov 9, 2026
Merged

jcs130 merged 3 commits into
mainfrom
fix/public-held-and-mobs-20261109

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@jcs130 jcs130 commented Nov 9, 2026

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公开场景中带 CustomModelData=731001 的 RPG 剑被整个拒绝。按 1.21.1 原版整数/默认值/模型覆盖顺序处理该属性,保留原始物品与材质;补齐原版幻翼九骨骼、两张原纹理、实体 ID 振翅相位、大小和生命动画。

周围实体最多四个并行加载,并区分“载入中”和实际未适配;旧 UUID 的晚到资源不能挂到复用实体 ID 上。源校验、未知状态、资源优先级与完整像素一致性门槛保持。

验证:1,619 项渲染检查通过、38 项可选资源条件未满足;两个类型检查通过。使用原始锁定资源检查十四类常见怪物、幻翼和带编号的原版剑。CMD 缺口先失败后通过。未切换正式消费者,必须同时冻结观战宿主与浏览器再发布;并不宣称所有怪物、女仆或 Java 像素一致性已经完成。

@jcs130
jcs130 merged commit 1537934 into main Nov 9, 2026
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