Welcome to my repository exploring decentralized governance mechanisms in gaming DAOs using graph databases, AI, and blockchain technologies.
Domain: In-Game DAO Governance
Core Objective: Build transparent, fair, and anti-manipulation frameworks for decentralized decision-making in gaming communities.
- Guild Collusion: Detecting coordinated voting patterns among clans.
- Token Imbalance: Identifying players/guilds with excessive governance power.
- Sybil Attacks: Flagging fake accounts influencing proposals.
- Low Participation: Analyzing voter turnout and casual player representation.
- Graph Database: Neo4j (Cypher queries, AuraDB)
- AI/ML: Retrieval-Augmented Generation (RAG), LLMs (GPT-4, LangChain)
- Data Pipeline: CSV-to-graph ETL, Synthetic data generation with AI
- Tools: Python
- Graph Structure: Modeled
User,Guild,Proposal, andTokennodes with relationships likeVOTED_FORandHOLDS_TOKEN. - Key Insight: Calculated voting power using token amounts × governance scores to flag imbalances.
- Identified guilds where members vote identically on proposals using path analysis.
- Example Query:
MATCH (g:Guild)<-[:MEMBER_OF]-(u:User)-[:VOTED_FOR]->(p:Proposal) RETURN g.name, p.title, COUNT(u) AS alignedVotes ORDER BY alignedVotes DESC
Integrated RAG chatbots to answer governance queries using Neo4j data.
Use Case: "Which proposals did EpicGuild create?" → Bot retrieves linked proposals and voting trends.
DAO-Gaming-Governance/
├── Dataset/ # Synthetic CSV files
├── Cypher-Queries/ # Neo4j scripts for node/relationship creation
├── Analysis/ # Voting power calculations & collusion reports
└── AI-Models/ # RAG pipelines for governance Q&A