BS/MS Computer Engineering @ Northeastern. I build useful software across AI tooling, web apps, graphics/simulation, and hardware-adjacent systems.
- Local-first AI agent tooling and automation for real workflows.
- Simulation-heavy TypeScript/Python projects, from games to graphics experiments.
- Small products that solve annoying everyday problems.
- Developer tools and infrastructure that make review, deployment, and operations less fragile.
- JARVIS β a Telegram-first personal AI assistant for a trusted Linux host, with persistent sessions, filesystem memory, scheduled jobs, background worker pipelines, shell access, and safe deploys.
- Vonne β a React/TypeScript self-replicating probe game with Web Worker simulation, discovery, logistics routes, drone mining, build systems, and a custom automation/policy DSL.
- GradePace β a cleaner Canvas dashboard for grades, deadlines, priorities, study sessions, and course notes.
- beam β peer-to-peer file transfer in the browser using WebRTC; no signup, upload limits, or server-side file storage.
- splat2mc β converts 3D Gaussian splats into Minecraft particle datapacks.
- EECE 5640 final project β GPU matrix multiplication and LLM inference benchmarking across NVIDIA and AMD hardware.
- tierjobs β a Cloudflare Workers job board with scraping, D1 storage, Workers AI search, and Durable Object sessions.



