0.2 Alpha
- Forward.
- Mobile.
- Compatibility.
- Rayleigh and mie scattering.
- Night scattering.
- Artistic control.
- Moon and moon phases.
- Deep space.
- Stars field scintillation.
- Simple dynamic clouds.
- Clouds panorama(static clouds).
- Incrementally ray-marched volumetric clouds (Forward+).
- Sun eclipses
- Day and night cycle.
- Simple sun and moon position.
- Realistic sun and moon positions.
- Datetime with basic gregorian calendar.
- Realistic deep space rotation.
Add a VolumetricClouds resource to your StandardSkyMaterial to configure coverage, density, wind, lighting, resolution, and update speed.
Volumetric clouds use compute shaders and require the Forward+ renderer. See example/volumetric_clouds.tscn for a configured example.
Lower update-frame values provide faster visual updates, while higher values reduce the per-frame GPU cost.
Based on Clay John’s volumetric cloud demo v2, released under the MIT license. The original license notice is included in LICENSES/volumetric-clouds-MIT.txt.


