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Universal Sky Plugin

Dynamic Sky for Godot Engine 4.5

univsky1

Status:

0.2 Alpha


Features:


Rendering:

  • Forward.
  • Mobile.
  • Compatibility.

Standard Sky:

  • Rayleigh and mie scattering.
  • Night scattering.
  • Artistic control.
  • Moon and moon phases.
  • Deep space.
  • Stars field scintillation.
  • Simple dynamic clouds.
  • Clouds panorama(static clouds).
  • Incrementally ray-marched volumetric clouds (Forward+).
  • Sun eclipses

Planetary:

  • Day and night cycle.
  • Simple sun and moon position.
  • Realistic sun and moon positions.
  • Datetime with basic gregorian calendar.
  • Realistic deep space rotation.

Volumetric Clouds

Add a VolumetricClouds resource to your StandardSkyMaterial to configure coverage, density, wind, lighting, resolution, and update speed.

Volumetric clouds use compute shaders and require the Forward+ renderer. See example/volumetric_clouds.tscn for a configured example.

Lower update-frame values provide faster visual updates, while higher values reduce the per-frame GPU cost.

Screenshots

Night

Night Screenshot

Day

Day Screenshot

Sunrise

Sunrise Screenshot

Credits

Based on Clay John’s volumetric cloud demo v2, released under the MIT license. The original license notice is included in LICENSES/volumetric-clouds-MIT.txt.

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Dynamic sky plugin for godot engine 4.5

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